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	<id>https://synthspecies.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arimah</id>
	<title>Synth Species - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://synthspecies.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arimah"/>
	<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/Special:Contributions/Arimah"/>
	<updated>2026-04-29T18:23:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.1</generator>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=415</id>
		<title>User:Arimah</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=415"/>
		<updated>2023-07-08T07:54:53Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Update contact details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arimah.png|thumb|250 px|alt=A green humanoid dragon with flowers tied to her horn]]&lt;br /&gt;
&lt;br /&gt;
Hi! I'm '''Arimah'''. I own and manage the server that this wiki and [https://synthspecies.com synthspecies.com] run on.&lt;br /&gt;
&lt;br /&gt;
Although I am an administrator here, I am ''not'' involved in the managerial aspects of running this wiki. '''Please direct questions and complaints to [[User:VaderSan|VaderSan]].'''&lt;br /&gt;
&lt;br /&gt;
However, '''if you find an error with the server''' (something that doesn't work, a security or configuration problem, etc.), '''please [https://dragoncla.ws/contact contact me]'''. Contact details are reproduced below as well.&lt;br /&gt;
&lt;br /&gt;
== Direct contact ==&lt;br /&gt;
&lt;br /&gt;
* Telegram: [https://telegram.me/arimah42 @arimah42]&lt;br /&gt;
* Email: [mailto:arimah42@gmail.com arimah42@gmail.com]&lt;br /&gt;
* Discord: arimah&lt;br /&gt;
&lt;br /&gt;
== Community profiles ==&lt;br /&gt;
&lt;br /&gt;
''Note:'' I'm not active on FurryNetwork or SoFurry. You're better off contacting me elsewhere.&lt;br /&gt;
&lt;br /&gt;
* FurAffinity: [https://www.furaffinity.net/user/arimah furaffinity.net/user/arimah]&lt;br /&gt;
* Weasyl: [https://www.weasyl.com/~Krra weasyl.com/~krra]&lt;br /&gt;
* FurryNetwork: [https://beta.furrynetwork.com/arimah furrynetwork.com/arimah] ''(not active)''&lt;br /&gt;
* SoFurry: [https://krra.sofurry.com/ krra.sofurry.com] ''(not active)''&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Bases&amp;diff=414</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Bases&amp;diff=414"/>
		<updated>2021-12-10T10:14:32Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Fix formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These '''bases''' are free to use, but '''not to be re-sold'''. If you want more bases to choose from, you can find '''community produced bases''' over on our discord server. To get there, simply go to the [https://synthspecies.com/ main website] where you will find an invite link.&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/sh/p4lh8xrzv8dh5a5/AAB6zgBIaBho-6vVw9L_UutCa?dl=0 Bases for download]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=405</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=405"/>
		<updated>2021-01-29T09:52:58Z</updated>

		<summary type="html">&lt;p&gt;Arimah: /* Metabolism */ See also&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common Features ==&lt;br /&gt;
[[File:Synthintro.png|thumb|Example of Synths]]&lt;br /&gt;
Synths can vary widely in appearance, since they come in many sizes, shapes and colours, yet they all have '''common features''' that are shared amongst most, but not all Synths.&lt;br /&gt;
&lt;br /&gt;
Synths typically have a long, reptile-like head, featuring a mechanical mouth, a 3D screen visor displaying the Synth's eyes, nostrils for air intake, antenna-like horns and status LED's. Synths tend to be bipedal, but can have snake-like lower bodies, taur-like configurations and many other shapes as well. Their number of limbs can vary, with two arms, two legs and a reptile-like tail being the standard. Hands that are not any form of specialized tools can vary in their number of fingers, with two fingers and one thumb being the standard configuration.&lt;br /&gt;
&lt;br /&gt;
== Modularity ==&lt;br /&gt;
[[File:Synth Boutique 1500.png|thumb|Example of a Synth module boutique]]&lt;br /&gt;
One of the main features of any synth is their '''modularity'''. Every synth is able to customize their body in various ways. Feet, hands, arms, legs, tails, visors, head shapes, skin style and many other internal parts can be exchanged. Synth parts are typically referred to as [[modules]].&lt;br /&gt;
&lt;br /&gt;
Module exchanges can be done for personal, professional and medical reasons. If a Synth likes the design of a pair of legs they see on display at a store and that pair of legs comes in a size that fits their current body size, the Synth can purchase it, take it home and exchange the old legs for the new ones. Most modules are simple and easy for the Synth to exchange or install themselves, but more complex modules, such as interior modules, require the help of specialists, who typically perform module exchanges at [[clinics]] or [[hospitals]].&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
{{Main|Fashion}}&lt;br /&gt;
Different Synth modules in themselves are often seen as [[fashion]] items. The exterior design of most modules especially carries aesthetic significance. Every producer of parts and modules has a different visual style, with some brands being more popular among synths than others. Notable examples for brands are [[Virgo Synthetics]], [[Alba Open Labs (ABL)]] and the [[Independent Outer Rim Engineering Project (IOREP)]], as well as a large number of smaller designer studios.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
Many professions carried out by Synths require the use of tools that can be mounted directly to limbs. Some professions have size and equipment requirements that a Synth has to meet before being accepted for the position. An example would be in construction, where Synths have to be tall and strong enough to carry heavy loads, but also to fit the various power tools used during construction. Some professions require the use of precision instruments, like surgery hands with nimble fingers, scalpels, cameras and suction tools built in. The use of tool modules allows Synths to carry out very specialized tasks while they are on the job. If you can think of any specialized tool, there probably is a module that includes it.&lt;br /&gt;
&lt;br /&gt;
Just like with normal tools, most specialized tool modules are owned by companies and given out to their workers as needed. Synths can also personally own tool modules that can be useful at home or in other daily situations. Cooking for organic guests is much easier when you have a cooking hand that includes knives, graters and a potato peeler. Synths who like to tinker with electronics typically own soldering and wire cutting modules.&lt;br /&gt;
&lt;br /&gt;
Despite Synths having the ability to mount tool modules, they don't have to. Due to their humanoid nature, they can use most tools that organics can use as well. In most cases it is easier to simply use a normal hammer than to use an expensive module that does the same thing. Tool modules will usually only be used when it actually ends up making tasks easier than just using regular handheld tools.&lt;br /&gt;
&lt;br /&gt;
=== Other functions ===&lt;br /&gt;
Many modules don't have a tool or fashion purpose, but still hold a benefit to the Synth or people around them.&lt;br /&gt;
Examples are [[scent boxes]], [[battery extensions]] and [[voice boxes]].&lt;br /&gt;
&lt;br /&gt;
=== Module changing process ===&lt;br /&gt;
The process of changing modules, or mounting new ones, differs wildly between different kinds of modules. Some parts are easy to exchange, such as minor cosmetic modules that are simply for show. Plating or skin tends to be easily exchangable, simply requiring the new part to be mounted and locked into place. Most Synth parts are designed in a way, that interfacing elements, such as electrical or pneumatic connections, can simply lock into place. Most sockets are standardized and designed with convenience in mind.&lt;br /&gt;
&lt;br /&gt;
Some of the more complex modules however take some time for a Synth to get used to. This particularly is the case for limbs, such as legs and arms. When a Synth aquires a new limb module and mounts it for the first time, their neural networks responsible for motor functions and sensory input are not yet fully connected to the new limb. This is comparable to organics receiving limb transplants. When an organic person receives a hand transplant, it can take a long time for neural connections between the body and the new hand to build up. The hand will only be usable after these nerve connections have been established by the body. With Synths it is a similar, yet faster process. While the physical connection will be there as soon as the module is mounted in the socket, it takes the neural networks within the Synth's [[brain]] some time to catch up. This typically takes a day or two, depending on the usage of the limb. The more a Synth practices use of the new limb, the faster the neural networks can get used to it. Not being used to a new limb typically means a lack of motor skills, bad balance and not being able to properly feel the limb in question. The sensation is often described as &amp;quot;ants crawling on your skin&amp;quot;. Once a Synth has gotten used to a specific limb, they can always switch back to it and will be used to it again immediately, since the Synth's neural networks remember all limbs they have ever used.&lt;br /&gt;
&lt;br /&gt;
=== Stigma of changing parts in public ===&lt;br /&gt;
To most Synths the process of changing parts is a very personal affair. It is comparable to an organic person changing clothes. Since it often is connected with embarrassment, it typically is not done in public. Therefore it is common to find changing rooms inside stores that sell Synth modules or any other place where a Synth might have to exchange one part for another, such as work places where particular work modules are required. Synths will typically only let you see them changing parts, if they know you well enough.&lt;br /&gt;
&lt;br /&gt;
== Nanites ==&lt;br /&gt;
{{See also|Nanites|Blueprint}}&lt;br /&gt;
Synths are, by default, equipped with a small, internal swarm of [[nanites]]. Nanites are nano-machines, constructed by the Synth and responsible for handling much of the Synth's metabolism, as well as healing wounds, repairing internal organs and even changing the body's size and stature.&lt;br /&gt;
&lt;br /&gt;
In Addition every Synth is equipped with a [[blueprint]], a piece of software that is exchangeable and allows the Synth's body to change shape over time. Blueprints contain information as to what size and shape a synth wants to be, as well as detailed plans for the build and make-up of internal parts. Blueprints can be exchanged for different ones, depending on the Synth's personal tastes and requirements.&lt;br /&gt;
&lt;br /&gt;
Once a Synth has chosen a blueprint, their internal nanites will go to work and change the Synth's body to be closer to the plans within the blueprint. Should a Synth's actual body deviate from the blueprint, the nanites will strive towards re-building the body towards the plans within the blueprint. That means they will repair damaged parts, will add or remove material from parts or even build completely new ones, should the blueprint dictate it.&lt;br /&gt;
&lt;br /&gt;
The existence of a blueprint and nanites within a Synth's body therefore allows them to change their body shape, size and weight over time, as well as “heal” inflicted damage, very much like wounds healing in organics. Blueprints give nanites a plan on how a Synth's body is supposed to be and the nanites will strive towards that goal. This process still takes time, but also allows Synths to be very flexible when it comes to their stature.&lt;br /&gt;
&lt;br /&gt;
== Anatomy in Detail ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
[[File:Synth Visor Sheet 2500.png|thumb|Synth visor breakdown]]&lt;br /&gt;
[[File:Visor types.jpg|thumb|Visor examples]]&lt;br /&gt;
A Synth's '''Head''' is their main, most defining feature. It consists of a lightweight, shell made of layers of lightweight alloys, polymers and carbon fiber, as well as a large quantity of electronics and wiring. The internals of the head are covered by a '''visor''', which allows the synth to see from within, as well as display emotions and other messages on the outside to assist communication. The visor itself consists of an omni-directional 3-D screen, capable of displaying 3-dimentional objects, creating the illusion that these objects exist behind the visor and within the Synth's head. This, in the vast majority of cases, is used to display eyes, to assist the synth with emotional communication and social interactions. The visor is covered by a thin plate of synthetic sapphire, making it hard and difficult to break. Visors are held in place through vacuum locks along the rim, eliminating the need for screws, bolts or glue to hold them in place. Uninstalling a visor requires specialist tools and is usually only done at [[clinics]] or hospitals and under anaesthesia.&lt;br /&gt;
&lt;br /&gt;
'''Visors''' come in many different shapes and types. Many Synths prefer to have one, large visor, covering most of the facial plate, while others prefer visors consisting of multiple parts. A large number of configurations and shapes is possible, within limiting factors. The cameras and sensors within the head have to be able to see out of the skull well enough in order for the Synth to be able to see. Visors literally are the windows through which Synths see the world and are also the most expressive part of the Synth anatomy.&lt;br /&gt;
&lt;br /&gt;
Behind the Synth visor lies a cavity containing all of the head's internal systems. These systems include exchangable sensory [[modules]], such as sensors for smell, vision, balance and others, as well as the Synth's [[brain]]. The brain is fastened into a socket in the back, connecting it to the neural system of the Synth's frame and is protected by a protective, armoured dome. The visual sensors are attached to a gimbal and can be moved around to enable the use of differently shaped visors without obstructing the field of view of the sensors. Use of multiple sets of gimbals and sensors is also possible, if the Synth decides for a visor design without transparent forehead. In such a case the visual sensors are present on either side of the synth's head while still only using one rail for movement.&lt;br /&gt;
&lt;br /&gt;
Many Synth head designs feature horns, antennae or other protruding features. Synthetic hair of different styles is employed as well. These features can have functional purposes, but are mostly of aesthetic use in most cases. Possible functional uses are additional wiring for improved radio wave reception, or even for improved induction charging.&lt;br /&gt;
&lt;br /&gt;
=== Locomotory System ===&lt;br /&gt;
Synths posses an '''endoskeleton''', including joints and strut-like bones, very similar to those found in [[organics]]. In place of organic muscles, they use both [https://en.wikipedia.org/wiki/Pneumatic_artificial_muscles pneumatic artificial muscles] as well as muscles based on [https://en.wikipedia.org/wiki/Electroactive_polymers electroactive polymers]. Some specialized tools, like arms and legs for construction workers, even make use of hydraulic muscles, due to their higher weight capacity. &lt;br /&gt;
&lt;br /&gt;
Synthetic muscles, for the most part, are arranged in similar ways to those found in organics. This allows Synths to use similar tools, furniture and vehicles to organics, without having to worry about different ergonomics. The synthetic locomotory system is powered directly from the Synths power supply, which allows them to move without the use or oxygen or other elements.&lt;br /&gt;
&lt;br /&gt;
Synth muscles can change size, thanks to the Synth's [[nanites]]. If a Synth's [[blueprint]] dictates a larger muscle size, than a Synth currently has, their nanites will add material to the muscle tissue, increasing their size over time. This process is relatively slow, but can be accelerated through working the muscles out. Exercising synthetic muscles creates micro-fissures, which allow nanites to add material when fixing the fissures, hence growing muscle with each repair. The process works similar when making muscles smaller.&lt;br /&gt;
&lt;br /&gt;
Synth bones consist of a mixture of lightweight metal alloys and carbon fiber. They are hard and rigid, but flexible enough to not be brittle. Synth bones are able to endure a lot more physical stress than most organic bones, due to the use of strong materials, so fractures are very rare. Synth joints require regular lubrication, which is done by through the use of liquid vessels and nanites, using different types of lubrication depending on the joint. The most common lubricant found in Synth bodies is a [[fullerene]] solution.&lt;br /&gt;
&lt;br /&gt;
=== Inner &amp;quot;Organs&amp;quot; ===&lt;br /&gt;
A Synth's '''organs''' are any parts within a Synth body, that are not tissues or part of the locomotory system. The term &amp;quot;organs&amp;quot; can be misleading, since they are synthetic and not organic in nature, yet perform similar tasks to organs within [[organics]]. Every Organ performs one or multiple purposes, most of them vital to the functions of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
The '''Digestive Tract''' of a Synth consists of multiple digestive chambers linked through peristaltic tubes that move injested materials from the mouth to the digestive chambers. Each chamber is a flexible sack with different means of breaking down materials, making use of corrosive liquids, nano-textured surfaces, [[Nanites]] and all sorts of chemical processes. The extracted elements are transported off by nanites and either stored in corresponding storage containers throughout the body, or brought to areas they are needed in at the moment. Materials that can not be fully digested, or that ae not needed at the moment, will be excreted at the end of the digestive tract. This ideally happens at a [[Synth toilet]].&lt;br /&gt;
&lt;br /&gt;
A Synth's '''Lungs''' are similar to those found in organics at first glance, in that they are sponge-like sacks that expand to suck in air through the nostrils and down the Synth's air tubes. Functionally they work very differently though. Instead of only filtering oxygen from the air, a Synth's lungs are capable of extracting a variety of elements from gas mixtures they breathe in. The air runs through porous materials and nano filters to extract elements currently needed for the Synth's metabolic processes. The lungs are capable of de- and re-activating these filters according to their body's needs, so only the required elements will be filtered from the air at any given point. As a beneficial side effect of breathing, the chest movement that follows makes Synths feel more &amp;quot;alive&amp;quot; to organics, since it simulates the breathing movements in organics.&lt;br /&gt;
&lt;br /&gt;
'''Storage Organs''' are small, pocket-like organs used for storing metabolism materials. Each Synth has two of them on either side of the spine, around the middle of their torso. The centralized position of these organs shortens the distances elements have to be transported through the body. Each storage organs contains multiple flexible compartments, each responsible for storing different materials.&lt;br /&gt;
&lt;br /&gt;
The '''Capillary System''' is a system of capillary tubes, filled with fullerene solution, that spans the entire Synth body. The system consists of nodes and tubes that connect these nodes. It is used for transporting nanites and materials through the body. It is somewhat comparable to the organic system of blood vessels, but less expansive and more used for transportation over longer distances. For example nanites can pick up materials from the storage organs around the center of the Synth's torso and use the capillaries to quickly reach a limb by travelling from one node to the next. The nanite will then enter the capillary system of the limb through a capillary port and will be transported further from there until it reaches the destination node from where it will move on its own accord. Fullerene solution is purple, which gives the capillary system and their contents a purple look.&lt;br /&gt;
&lt;br /&gt;
'''Auxiliary Organs''' are any organs that exist to help with the function of an external module, but can also be full modules in themselves. Examples of auxiliary organs would be additional motors or pumps required for powering heavy-duty limbs, RCS fuel tanks or storage tanks for flammable liquids for use in welding equipment. Interior standalone modules such as power generators, additional storage organs and even torque wheels fall into the category of auxiliary organs as well.&lt;br /&gt;
&lt;br /&gt;
=== Skin ===&lt;br /&gt;
Synth '''skin''' comes in a variety of textures, colours and consistencies. It is forms a water and air tight layer between the outside world and the inside of the Synth's anatomy. Synth modules such as limbs typically come with their own styles of skin, with different markings and styles, depending on the brand and model. Synth skin can, however, also be exchanged and is just as modular as most other parts of the Synth body. This allows for the installation of specialized type of skin, which are necessary for certain work conditions, such as high radiation environments, in which skin with additional radiation shielding becomes a necessity. &lt;br /&gt;
&lt;br /&gt;
Synth skin is equipped with complex sensors to detect touch, temperature and other input from the environment, making skin a vital part in the Synth's [https://en.wikipedia.org/wiki/Somatosensory_system somatosensory system]. It allows for proprioception (the sense of motion and movement) and the sensing of haptic input (a part of tactile perception).&lt;br /&gt;
&lt;br /&gt;
Synth skin has the ability to change its colour, using a similar method to that of squids. Being able to pump tiny amounts of pigments into its outer layers, it can display a large variety of patterns and every colour in the visible spectrum. This allows Synths to change the colour of their skin to form simple or complex patterns with the use of colour blueprints. This ability is particularly useful for Synth [[fashion]].&lt;br /&gt;
&lt;br /&gt;
=== Tissues ===&lt;br /&gt;
Synths bodies don't consist of as many types of tissues as organics do, but they do have their own forms of tissue that are notable. &lt;br /&gt;
&lt;br /&gt;
'''Battery Tissue''' is the most common form for a Synth to store energy. Battery tissue is soft, despite consisting of bunched up, microscopic clusters of [https://en.wikipedia.org/wiki/Solid-state_battery solid-state batteries]. These tissues are comparable to fatty tissues in organics, although the size of the tissue does not correlate with the total amount of energy stored, but instead is an indicator of maximum storable energy.&lt;br /&gt;
&lt;br /&gt;
'''Muscle tissue''' is used in the Synth's locomotory system and makes up the walls of the Synth's pneumatic or hydraulic muscles.&lt;br /&gt;
&lt;br /&gt;
'''Insulation Tissue''' is a tissue made of clusters of [https://en.wikipedia.org/wiki/Aerogel aerogel] which serves as heat insulation. This type of tissue is typically found around interior components that are heat sensitive and hence require full thermal insulation. This tissue can also be found on the inside of of Synth skin, to help regulate the overall temperature of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
{{See also|Culture#Food and Drink|l1=Food and Drink|List of Synth Food Examples}}&lt;br /&gt;
When discussing the Synth '''Metabolism''', what is usually meant is the way Synths change the size and shape of their bodies without the use of module exchanges. Synths are capable of ingesting food, but not for the same reason [[organics]] do it. Synths do not convert ingested materials into energy, since they rely entirely on electric energy stored within their battery tissue and auxiliary batteries. They instead use these materials to maintain the shape of their bodies, or to change it. This happens with the help of the Synth's internal swarm of [[nanites]]. &lt;br /&gt;
&lt;br /&gt;
Synths ingest materials such as carbon, iron, copper, gold, silver, manganese, lithium and many others, because those materials are what they are made of themselves. Once chewed and swallowed the ingested materials are transported onwards to the Synth's digestive system, where it is broken down further and seperated into elements by the nanites. The nanites transport small chunks of these elements to their respective [[storage organs]], where they are kept for further use. The transportation of materials through the body happens through the Synth's [[capillary system]].&lt;br /&gt;
&lt;br /&gt;
The materials are then used to maintain or build the Synth's frame. This happens especially when a Synth chooses a [[blueprint]] that dictates that their size should increase, since this means that more material needs to be added to the Synth's frame and muscle tissue. In case of muscle growth, the Synth will need to exercise their body to cause microfissures in their muscle tissues. Nanites will then transport materials to the muscle tissues and insert the materials into the microfissures, causing the muscle to grow little by little. The process is similar for the Synth's frame, except that its growth typically takes longer to take place. The process is the same for shrinking of the frame and/or muscles. Nanites remove material from parts that are supposed to shrink and either store them in their respective storage organs or send them on their way to be passed from the Synth's body, if the storage organs are full.&lt;br /&gt;
&lt;br /&gt;
Synths typically need a constant, but very small intake of materials to maintain their bodies and repair small damages within their bodies all the time. Synths will therefore eat on a regular basis, even if they are not changing their body size or shape at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Culture&amp;diff=404</id>
		<title>Culture</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Culture&amp;diff=404"/>
		<updated>2021-01-29T09:37:59Z</updated>

		<summary type="html">&lt;p&gt;Arimah: /* Food and Drink */ See also: List of Synth Food Examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perl Patreon 1500.png|thumb]]&lt;br /&gt;
Synths, strictly speaking, do not have a culture entirely for themselves, but rather see themselves as culturally intertwined with the society that surrounds them, which is the culture of the [[Outer Rim]]. More often than not the goal of most Synths is to fit into the culture that surrounds them and to be a respected member of society, while still identifying as Synths. However, even though they blend into the society that surrounds hem, their synthetic origin and way of living differs from the [[organics]] around them in some inescapable ways.&lt;br /&gt;
&lt;br /&gt;
== Energy Consumption ==&lt;br /&gt;
Synths are entirely synthetic and have ways of powering their bodies that differ greatly from that of [[organics]]. Organics have to consume food to gain nutrition, which their bodies convert into energy to power the body's processes, from movement to cognition. Without this energy, a body will die. &lt;br /&gt;
Synths require regular charging of their [[battery tissue]] to keep them alive. This has led to [[charging points]] being a common thing all throughout the [[Outer Rim]]. Just as organics like having sources of food around, Synths feel comfortable knowing that they can sit on a bench nearby to recharge their batteries when they feel tired. The ubiquity of charging points often leads to Synths forgetting that they require energy to live, since they so often enter places or use furniture that charges them without them even noticing. [[Battery extensions]] and [[modules]] that generate power themselves make the need to charge even less noticable.&lt;br /&gt;
&lt;br /&gt;
Energy is seen as a basic right for Synths throughout the [[Outer Rim]] and is therefore available for free. Places that don't have a ubiquitous energy supply are often considered wild or underdeveloped. One of the first things that happen when a new planet is colonized within the Outer Rim is that a charging network for Synths is set up to allow movement throughout the colony and to reduce the threat of a Synth being stranded somewhere without the chance to charge.&lt;br /&gt;
&lt;br /&gt;
It is seen as fashionable for Synths to wear [[modules]] that do the charging for them, by generating power or amplifying the power transmitted through [[charging points]]. Typical modules of that sort would be skin plating covered in solar cells, crests and fins that act as solar panels as well as, in rare cases, miniature nuclear reactor modules built into the Synth's frame. Due to the ubiquity of charging points such modules are usually not really necessary, but tend to be used as fashion items and as a display of independence and style.&lt;br /&gt;
&lt;br /&gt;
== Food and Drink ==&lt;br /&gt;
&lt;br /&gt;
{{See also|List of Synth Food Examples}}&lt;br /&gt;
[[File:Snack Exchange Patreon 1500.png|thumb|A Synth offering Synth snacks to an organic]]&lt;br /&gt;
While Synths do not require food or drink for sustenance or to generate energy, it is instead used to provide their bodies with materials required for maintenance as well as the change of their frame size through their [[metabolism]]. Since the bodies of Synths are made of entirely different materials than those of organics, the substances they consume are also entirely different. Whereas [[organics]] will eat food based on carbohydrates, fats and protein, Synths will prefer foods heavy in carbon, minerals and metals.&lt;br /&gt;
&lt;br /&gt;
While synths can theoretically eat and digest organic food, it does not appeal to them in either taste, smell or looks. It also tends to give them slight indigestion, since organic food does not contain the nutrition they require for their internal chemical processes.&lt;br /&gt;
&lt;br /&gt;
Since the majority of a Synth's body consists of carbon based materials, the majority of their diet is also carbon. Popular carbon based food items include carbon crisps, graphite bars and graphene flakes. Carbon can come in many different shapes, including fullerene based drinks, or in form of polymers. Polymer noodles and polymüsli are popular meals.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for Synths to season their food with materials that would be a bit risky for organics, such as bismuth, rust or (for those who like it very spicy) uranium. Food items that could be dangerous to organics around Synths are marked with danger indicators to remind Synths not to put others in danger and to please make sure not to leave too many uranium crumbs all over the place.&lt;br /&gt;
&lt;br /&gt;
Commercial batteries '''are not classified as Synth food items''' &amp;lt;s&amp;gt;no matter how tasty they are &amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Synths can have very varied diets, with many of them only consuming little food to begin with. Since food consumption is only necessary to maintain a Synth's body or to re-shape it and Synths generally don't use food for energy generation, they typically only eat regular meals during times of extensive physical change. A small, incomplete list of Synth foods can be found here: [[List of Synth Food Examples]]&lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
Synths are particularly important for the filling of certain work roles that [[organics]] are not able to fill without putting themselves in a lot of danger. Due to their modular nature, Synths can change their body parts to be more suited for the task at hand. They are able to wear different types of skin that shield them from gamma radiation, making them well suited for jobs that require handling of radioactive materials without having to wear any particular protective clothing. They can also be useful for their abilities to change the size of their frames over time, allowing them to mount particularly heavy and large modules used during construction. This versatility could be backed up with many more examples and makes Synths popular as a workforce.&lt;br /&gt;
&lt;br /&gt;
Synths also have, due to their [[History]], an innate urge to be helpful, making them want to be useful to the society they are part of. Having Synths as part of your workforce is a morale boost for other workers around them for that reason.&lt;br /&gt;
&lt;br /&gt;
== Leisure, Hobbies and Wellness ==&lt;br /&gt;
Synths are able to take on almost any hobby or leisure activity that [[organics]] are also capable of, with some small differences here or there. Their physical differences to organic life simply make certain things different. For example you will rarely see a Synth at a sauna, since there is no real point to such an activity, due to a Synth's lack of sweat glands. Synths would still join a sauna, if asked to join by organic friends, but would most likely spend the time worrying about overheating while wondering why organics find this sort of thing enjoyable.&lt;br /&gt;
&lt;br /&gt;
Synths do have a sense of wellness though and also partake in activities that increase their feelings of wellness, such as going to Synth spas. These spas are fashioned specifically for the needs of synthetic bodies and offer wide varieties of wellness options to help Synths relax and feel healthier. They typically offer ethanol baths, to get as clean as one could possibly get, rice baths, which pull all humidity right out of your joints, and gyms with trainers that know just how to get you to exercise to get to the sparkling, strong machine body you want.&lt;br /&gt;
&lt;br /&gt;
Exercise is a popular leisure activity, which can also be enjoyed by Synths, since it helps with keeping their [[nanites]] busy by creating microfissures in their muscles, which then need to be repaired, helping muscle and frame growth. Exercise is also very helpful for those Synths who choose a large or muscular [[blueprint]], since it helps with building up pneumatic muscles through the same process. It also is something fun to do with organic friends.&lt;br /&gt;
&lt;br /&gt;
Synths can take up a great variety of hobbies, spanning the wide range of activities that organics like to do in their spare time as well. Some Synths like to socialize and visit clubs at night, others spend their time at home, playing games, collecting things, or making NewTube™ videos. Some like to take their [[helperbots]] for a walk every day and yet others go hiking. The range of leisure activities Synths can partake in is only limited by one's imagination and the laws of physics.&lt;br /&gt;
&lt;br /&gt;
== Rest and Sleep ==&lt;br /&gt;
Synths, due to having a sapient mind, require '''rest''' from time to time. The Synth [[brain]] is very complex and functions in ways that are difficult to understand. For example it is difficult to imagine why a synthetic body would need to rest or why a synthetic mind would need to sleep from time to time. There are however multiple reasons for Synths to sleep on a nightly basis:&lt;br /&gt;
* It gives Synths a chance to recharge on a nightly basis. Synth beds typically act as [[charging points]], allowing Synths to fully recharge their batteries as they sleep.&lt;br /&gt;
* The Synth brain requires sleep as a chance to arrange memories and experiences within itself. It can be compared to a kind of &amp;quot;defragmentation&amp;quot;, that is also common in organics. This can also lead to Synths dreaming. Also no, Synths don't dream of electric sheep, but they dream of [[helperbots]].&lt;br /&gt;
&lt;br /&gt;
When not in need of sleep, but a simple recharge, Synths tend to use furniture that act as [[charging points]]. Being able to sit down for a minute to literally &amp;quot;recharge your batteries&amp;quot; feels refreshing to them.&lt;br /&gt;
&lt;br /&gt;
== Relationships and Sexuality ==&lt;br /&gt;
Synths, being synthetic, don't reproduce sexually, but still have platonic as well as sexual relationships with each other and with [[organics]]. This is mostly because Synths grew up in a culture dominated by organics and their behaviours. Synths adjust to the culture they grow up within, developing friendships and loving relationships with other Synths and organics and are able to feel pleasure from sexual interactions. This leads to relationships among Synths and between Synths and organics being common and considered normal. Same sex relationships, asexuality, bisexuality and many others are all considered normal as well. As long as consent is involved and everyone involved is of age, the culture of the [[Outer Rim]] is open to it.&lt;br /&gt;
&lt;br /&gt;
== Sex and Gender ==&lt;br /&gt;
Synths don't reproduce sexually, so the concept of differentiating between different Synth sexes does not appear to make much sense at first. Synths are, however, a product of the culture they live in. Many Synths therefore choose to identify with one sex or gender or another, since most organics around them do the same, but don't necessarily have to. The fact that they are [[modular]] makes it simple for them to change their pysical gender expressions, or to simply represent as agender, if they so choose to. Every Synth is different and has their own preferences, so they have a lot of freedom to style themselves, take different body shapes and can be attracted to many different things. The culture of the [[Outer Rim]] is fully open and accepting of any gender representation Synths or [[organics]] choose, with the transition between genders or the lack of a gender being common things that are considered normal.&lt;br /&gt;
&lt;br /&gt;
Over the course of a Synth's life, they can sometimes explore multiple different genders and the changes of gender expression that come with them. Most of them will eventually settle with whatever feels best for them and keep the body shape they feel the most comfortable in.&lt;br /&gt;
&lt;br /&gt;
== Synth Specific Fashion ==&lt;br /&gt;
{{Main|Fashion}}&lt;br /&gt;
[[File:Turing Monthly Text Patreon 1500.png|thumb|Synth magazine, displaying a fashion model]]&lt;br /&gt;
Synth [[fashion]] can be very different from fashion for organics, since synthetic fashion tends to revolve mostly around styling synthetic bodies rather than clothing. This happens primarily through the use of different modules, but also through colours, skin, alternative frames, glowing parts and even holographic elements. More on Synth [[fashion]] can be learned from the page specifically dedicated to it.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
Synths, much like [[organics]], have to [[grow up]] through experiencing and learning many things. Every child in the [[Outer Rim]] is educated through a public school system that takes them all the way from learning about fundamentals like reading, writing, mathematics as well as several of the most important languages spoken throughout the Outer Rim to higher education at universities. Synths and organics go to the same schools and same classes and are not seperated. Growing up and going to school together is the best way to ensure understanding for each other, despite the physical differences.&lt;br /&gt;
&lt;br /&gt;
Even though Synths are not pushed in any particular direction, when they make their choice of what to focus their studies on during their time at a university, they have a tendency of choosing majors that are heavily focused on technology and science. This is a tendency and not a rule though, so you can also find many Synths in agricultural studies, economics and many others.&lt;br /&gt;
&lt;br /&gt;
All education is provided by the Outer Rim free of charge, whether a person decides to go for a PhD or not to go to a university at all. There are incentives of higher monthly income as a reward for getting a higher education though.&lt;br /&gt;
&lt;br /&gt;
== Coexistence with Organics ==&lt;br /&gt;
Throughout the history of the [[Outer Rim]] Synths have played an important role of the development of culture and society as a whole. The connection between Synths and [[organics]] has always been vital, since Synths were originally created by the organics of the Outer Rim to help out with the production of food, leading to Synths being an important part of the continued survival of all organic species. Organics and Synths both enjoy each other's mutual respect for that reason. Yet there are big differences in the way of synthetic and organic life. These differences are what makes the cultural interactions between these species interesting.&lt;br /&gt;
&lt;br /&gt;
Synths require no food to live, since they depend entirely on electrical energy to sustain themselves. Synth food merely exists for two reasons: &lt;br /&gt;
* To supply their bodies with materials they need for repairs, maintenance and change of body shape.&lt;br /&gt;
* As a way to meaningfully interact with organics and to share a common activity.&lt;br /&gt;
The second point is important for social interaction between Synths and organics. When organics consume food, this will often happen at a social setting. It is a chance to bond with people around you. Synths therefore also prefer to eat while other people around them are eating, simply because it is the social thing to do. Eating with others strenghthens relationship and furthers cultural exchange, because it involves conversation and the discovery of whatever interesting things the person you are talking to is eating.&lt;br /&gt;
&lt;br /&gt;
Since Synths don't need to eat food to supply their bodies with energy and don't need to supply their bodies with replacement materials very often, they tend to choose foods that are very light, but flavourful. Examples of food eaten around social settings are aerogel or polymer foam based foods. These can come in many interesting flavours (That is, interesting for Synths. Organics care very little for the intricacies of the difference between copper and tin flavours).&lt;br /&gt;
&lt;br /&gt;
Synths will often partake in leisure activities with organics, whether it is exercise, travel, shopping or meeting up to watch the newest, funny 5D meme videos online. Friendships between Synths and organics are just as common as friendships among Synths. There typically is not much of a difference, except that you might want to hide any tasty looking batteries before your Synth buddies come over for a visit. Relationships between Synths and organics are also fully accepted and considered normal.&lt;br /&gt;
&lt;br /&gt;
Synths often find the way organics live fascinating, since it can feel pretty foreign to them. They will often try to emulate certain things to feel more part of the same society. In theory it does not make much sense for a synthetic creature to take and enjoy [[drugs]], like alcohol or caffeine, yet Synths have developed substances they can ingest, which trigger neural responses in their bodies, which simulate these experiences. This allows them to partake in fun activities like &amp;quot;getting drunk and regretting it the day after&amp;quot; or &amp;quot;having way too much coffee and not being able to sleep&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Interaction with machines ==&lt;br /&gt;
Even though the argument could be made that Synths are just particularly intelligent and conscious machines, they do not identify themselves as machines. They recognize that they are, as a matter of fact, like machines, but if confronted with that fact, they will typically respond by pointing out that organics are basically machines too. They &amp;quot;just happen to be more squishy and less energy efficient&amp;quot;.&lt;br /&gt;
This leads to Synths treating other machines in the exact same way as organics would treat machines. Machines that are not at the cognitive level of consciousness are considered to be tools, or cute robot pets, but never living beings with minds. The deciding factor that makes a machine alive to a Synth is whether or not a conscious mind resides within it. &lt;br /&gt;
This does, however, not mean that Synths are incapable of feeling affection for machines less intelligent than them. It is popular to own small, unintelligent service robots, like [[helperbots]] (also known as owobots), which are sometimes treated as pets.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=401</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=401"/>
		<updated>2020-08-13T09:48:11Z</updated>

		<summary type="html">&lt;p&gt;Arimah: /* Nanites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common Features ==&lt;br /&gt;
[[File:Synthintro.png|thumb|Example of Synths]]&lt;br /&gt;
Synths can vary widely in appearance, since they come in many sizes, shapes and colours, yet they all have '''common features''' that are shared amongst most, but not all Synths.&lt;br /&gt;
&lt;br /&gt;
Synths typically have a long, reptile-like head, featuring a mechanical mouth, a 3D screen visor displaying the Synth's eyes, nostrils for air intake, antenna-like horns and status LED's. Synths tend to be bipedal, but can have snake-like lower bodies, taur-like configurations and many other shapes as well. Their number of limbs can vary, with two arms, two legs and a reptile-like tail being the standard. Hands that are not any form of specialized tools can vary in their number of fingers, with two fingers and one thumb being the standard configuration.&lt;br /&gt;
&lt;br /&gt;
== Modularity ==&lt;br /&gt;
[[File:Synth Boutique 1500.png|thumb|Example of a Synth module boutique]]&lt;br /&gt;
One of the main features of any synth is their '''modularity'''. Every synth is able to customize their body in various ways. Feet, hands, arms, legs, tails, visors, head shapes, skin style and many other internal parts can be exchanged. Synth parts are typically referred to as [[modules]].&lt;br /&gt;
&lt;br /&gt;
Module exchanges can be done for personal, professional and medical reasons. If a Synth likes the design of a pair of legs they see on display at a store and that pair of legs comes in a size that fits their current body size, the Synth can purchase it, take it home and exchange the old legs for the new ones. Most modules are simple and easy for the Synth to exchange or install themselves, but more complex modules, such as interior modules, require the help of specialists, who typically perform module exchanges at [[clinics]] or [[hospitals]].&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
{{Main|Fashion}}&lt;br /&gt;
Different Synth modules in themselves are often seen as [[fashion]] items. The exterior design of most modules especially carries aesthetic significance. Every producer of parts and modules has a different visual style, with some brands being more popular among synths than others. Notable examples for brands are [[Virgo Synthetics]], [[Alba Open Labs (ABL)]] and the [[Independent Outer Rim Engineering Project (IOREP)]], as well as a large number of smaller designer studios.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
Many professions carried out by Synths require the use of tools that can be mounted directly to limbs. Some professions have size and equipment requirements that a Synth has to meet before being accepted for the position. An example would be in construction, where Synths have to be tall and strong enough to carry heavy loads, but also to fit the various power tools used during construction. Some professions require the use of precision instruments, like surgery hands with nimble fingers, scalpels, cameras and suction tools built in. The use of tool modules allows Synths to carry out very specialized tasks while they are on the job. If you can think of any specialized tool, there probably is a module that includes it.&lt;br /&gt;
&lt;br /&gt;
Just like with normal tools, most specialized tool modules are owned by companies and given out to their workers as needed. Synths can also personally own tool modules that can be useful at home or in other daily situations. Cooking for organic guests is much easier when you have a cooking hand that includes knives, graters and a potato peeler. Synths who like to tinker with electronics typically own soldering and wire cutting modules.&lt;br /&gt;
&lt;br /&gt;
Despite Synths having the ability to mount tool modules, they don't have to. Due to their humanoid nature, they can use most tools that organics can use as well. In most cases it is easier to simply use a normal hammer than to use an expensive module that does the same thing. Tool modules will usually only be used when it actually ends up making tasks easier than just using regular handheld tools.&lt;br /&gt;
&lt;br /&gt;
=== Other functions ===&lt;br /&gt;
Many modules don't have a tool or fashion purpose, but still hold a benefit to the Synth or people around them.&lt;br /&gt;
Examples are [[scent boxes]], [[battery extensions]] and [[voice boxes]].&lt;br /&gt;
&lt;br /&gt;
=== Module changing process ===&lt;br /&gt;
The process of changing modules, or mounting new ones, differs wildly between different kinds of modules. Some parts are easy to exchange, such as minor cosmetic modules that are simply for show. Plating or skin tends to be easily exchangable, simply requiring the new part to be mounted and locked into place. Most Synth parts are designed in a way, that interfacing elements, such as electrical or pneumatic connections, can simply lock into place. Most sockets are standardized and designed with convenience in mind.&lt;br /&gt;
&lt;br /&gt;
Some of the more complex modules however take some time for a Synth to get used to. This particularly is the case for limbs, such as legs and arms. When a Synth aquires a new limb module and mounts it for the first time, their neural networks responsible for motor functions and sensory input are not yet fully connected to the new limb. This is comparable to organics receiving limb transplants. When an organic person receives a hand transplant, it can take a long time for neural connections between the body and the new hand to build up. The hand will only be usable after these nerve connections have been established by the body. With Synths it is a similar, yet faster process. While the physical connection will be there as soon as the module is mounted in the socket, it takes the neural networks within the Synth's [[brain]] some time to catch up. This typically takes a day or two, depending on the usage of the limb. The more a Synth practices use of the new limb, the faster the neural networks can get used to it. Not being used to a new limb typically means a lack of motor skills, bad balance and not being able to properly feel the limb in question. The sensation is often described as &amp;quot;ants crawling on your skin&amp;quot;. Once a Synth has gotten used to a specific limb, they can always switch back to it and will be used to it again immediately, since the Synth's neural networks remember all limbs they have ever used.&lt;br /&gt;
&lt;br /&gt;
=== Stigma of changing parts in public ===&lt;br /&gt;
To most Synths the process of changing parts is a very personal affair. It is comparable to an organic person changing clothes. Since it often is connected with embarrassment, it typically is not done in public. Therefore it is common to find changing rooms inside stores that sell Synth modules or any other place where a Synth might have to exchange one part for another, such as work places where particular work modules are required. Synths will typically only let you see them changing parts, if they know you well enough.&lt;br /&gt;
&lt;br /&gt;
== Nanites ==&lt;br /&gt;
{{See also|Nanites|Blueprint}}&lt;br /&gt;
Synths are, by default, equipped with a small, internal swarm of [[nanites]]. Nanites are nano-machines, constructed by the Synth and responsible for handling much of the Synth's metabolism, as well as healing wounds, repairing internal organs and even changing the body's size and stature.&lt;br /&gt;
&lt;br /&gt;
In Addition every Synth is equipped with a [[blueprint]], a piece of software that is exchangeable and allows the Synth's body to change shape over time. Blueprints contain information as to what size and shape a synth wants to be, as well as detailed plans for the build and make-up of internal parts. Blueprints can be exchanged for different ones, depending on the Synth's personal tastes and requirements.&lt;br /&gt;
&lt;br /&gt;
Once a Synth has chosen a blueprint, their internal nanites will go to work and change the Synth's body to be closer to the plans within the blueprint. Should a Synth's actual body deviate from the blueprint, the nanites will strive towards re-building the body towards the plans within the blueprint. That means they will repair damaged parts, will add or remove material from parts or even build completely new ones, should the blueprint dictate it.&lt;br /&gt;
&lt;br /&gt;
The existence of a blueprint and nanites within a Synth's body therefore allows them to change their body shape, size and weight over time, as well as “heal” inflicted damage, very much like wounds healing in organics. Blueprints give nanites a plan on how a Synth's body is supposed to be and the nanites will strive towards that goal. This process still takes time, but also allows Synths to be very flexible when it comes to their stature.&lt;br /&gt;
&lt;br /&gt;
== Anatomy in Detail ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
[[File:Synth Visor Sheet 2500.png|thumb|Synth visor breakdown]]&lt;br /&gt;
[[File:Visor types.jpg|thumb|Visor examples]]&lt;br /&gt;
A Synth's '''Head''' is their main, most defining feature. It consists of a lightweight, shell made of layers of lightweight alloys, polymers and carbon fiber, as well as a large quantity of electronics and wiring. The internals of the head are covered by a '''visor''', which allows the synth to see from within, as well as display emotions and other messages on the outside to assist communication. The visor itself consists of an omni-directional 3-D screen, capable of displaying 3-dimentional objects, creating the illusion that these objects exist behind the visor and within the Synth's head. This, in the vast majority of cases, is used to display eyes, to assist the synth with emotional communication and social interactions. The visor is covered by a thin plate of synthetic sapphire, making it hard and difficult to break. Visors are held in place through vacuum locks along the rim, eliminating the need for screws, bolts or glue to hold them in place. Uninstalling a visor requires specialist tools and is usually only done at [[clinics]] or hospitals and under anaesthesia.&lt;br /&gt;
&lt;br /&gt;
'''Visors''' come in many different shapes and types. Many Synths prefer to have one, large visor, covering most of the facial plate, while others prefer visors consisting of multiple parts. A large number of configurations and shapes is possible, within limiting factors. The cameras and sensors within the head have to be able to see out of the skull well enough in order for the Synth to be able to see. Visors literally are the windows through which Synths see the world and are also the most expressive part of the Synth anatomy.&lt;br /&gt;
&lt;br /&gt;
Behind the Synth visor lies a cavity containing all of the head's internal systems. These systems include exchangable sensory [[modules]], such as sensors for smell, vision, balance and others, as well as the Synth's [[brain]]. The brain is fastened into a socket in the back, connecting it to the neural system of the Synth's frame and is protected by a protective, armoured dome. The visual sensors are attached to a gimbal and can be moved around to enable the use of differently shaped visors without obstructing the field of view of the sensors. Use of multiple sets of gimbals and sensors is also possible, if the Synth decides for a visor design without transparent forehead. In such a case the visual sensors are present on either side of the synth's head while still only using one rail for movement.&lt;br /&gt;
&lt;br /&gt;
Many Synth head designs feature horns, antennae or other protruding features. Synthetic hair of different styles is employed as well. These features can have functional purposes, but are mostly of aesthetic use in most cases. Possible functional uses are additional wiring for improved radio wave reception, or even for improved induction charging.&lt;br /&gt;
&lt;br /&gt;
=== Locomotory System ===&lt;br /&gt;
Synths posses an '''endoskeleton''', including joints and strut-like bones, very similar to those found in [[organics]]. In place of organic muscles, they use both [https://en.wikipedia.org/wiki/Pneumatic_artificial_muscles pneumatic artificial muscles] as well as muscles based on [https://en.wikipedia.org/wiki/Electroactive_polymers electroactive polymers]. Some specialized tools, like arms and legs for construction workers, even make use of hydraulic muscles, due to their higher weight capacity. &lt;br /&gt;
&lt;br /&gt;
Synthetic muscles, for the most part, are arranged in similar ways to those found in organics. This allows Synths to use similar tools, furniture and vehicles to organics, without having to worry about different ergonomics. The synthetic locomotory system is powered directly from the Synths power supply, which allows them to move without the use or oxygen or other elements.&lt;br /&gt;
&lt;br /&gt;
Synth muscles can change size, thanks to the Synth's [[nanites]]. If a Synth's [[blueprint]] dictates a larger muscle size, than a Synth currently has, their nanites will add material to the muscle tissue, increasing their size over time. This process is relatively slow, but can be accelerated through working the muscles out. Exercising synthetic muscles creates micro-fissures, which allow nanites to add material when fixing the fissures, hence growing muscle with each repair. The process works similar when making muscles smaller.&lt;br /&gt;
&lt;br /&gt;
Synth bones consist of a mixture of lightweight metal alloys and carbon fiber. They are hard and rigid, but flexible enough to not be brittle. Synth bones are able to endure a lot more physical stress than most organic bones, due to the use of strong materials, so fractures are very rare. Synth joints require regular lubrication, which is done by through the use of liquid vessels and nanites, using different types of lubrication depending on the joint. The most common lubricant found in Synth bodies is a [[fullerene]] solution.&lt;br /&gt;
&lt;br /&gt;
=== Inner &amp;quot;Organs&amp;quot; ===&lt;br /&gt;
A Synth's '''organs''' are any parts within a Synth body, that are not tissues or part of the locomotory system. The term &amp;quot;organs&amp;quot; can be misleading, since they are synthetic and not organic in nature, yet perform similar tasks to organs within [[organics]]. Every Organ performs one or multiple purposes, most of them vital to the functions of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
The '''Digestive Tract''' of a Synth consists of multiple digestive chambers linked through peristaltic tubes that move injested materials from the mouth to the digestive chambers. Each chamber is a flexible sack with different means of breaking down materials, making use of corrosive liquids, nano-textured surfaces, [[Nanites]] and all sorts of chemical processes. The extracted elements are transported off by nanites and either stored in corresponding storage containers throughout the body, or brought to areas they are needed in at the moment. Materials that can not be fully digested, or that ae not needed at the moment, will be excreted at the end of the digestive tract. This ideally happens at a [[Synth toilet]].&lt;br /&gt;
&lt;br /&gt;
A Synth's '''Lungs''' are similar to those found in organics at first glance, in that they are sponge-like sacks that expand to suck in air through the nostrils and down the Synth's air tubes. Functionally they work very differently though. Instead of only filtering oxygen from the air, a Synth's lungs are capable of extracting a variety of elements from gas mixtures they breathe in. The air runs through porous materials and nano filters to extract elements currently needed for the Synth's metabolic processes. The lungs are capable of de- and re-activating these filters according to their body's needs, so only the required elements will be filtered from the air at any given point. As a beneficial side effect of breathing, the chest movement that follows makes Synths feel more &amp;quot;alive&amp;quot; to organics, since it simulates the breathing movements in organics.&lt;br /&gt;
&lt;br /&gt;
'''Storage Organs''' are small, pocket-like organs used for storing metabolism materials. Each Synth has two of them on either side of the spine, around the middle of their torso. The centralized position of these organs shortens the distances elements have to be transported through the body. Each storage organs contains multiple flexible compartments, each responsible for storing different materials.&lt;br /&gt;
&lt;br /&gt;
The '''Capillary System''' is a system of capillary tubes, filled with fullerene solution, that spans the entire Synth body. The system consists of nodes and tubes that connect these nodes. It is used for transporting nanites and materials through the body. It is somewhat comparable to the organic system of blood vessels, but less expansive and more used for transportation over longer distances. For example nanites can pick up materials from the storage organs around the center of the Synth's torso and use the capillaries to quickly reach a limb by travelling from one node to the next. The nanite will then enter the capillary system of the limb through a capillary port and will be transported further from there until it reaches the destination node from where it will move on its own accord. Fullerene solution is purple, which gives the capillary system and their contents a purple look.&lt;br /&gt;
&lt;br /&gt;
'''Auxiliary Organs''' are any organs that exist to help with the function of an external module, but can also be full modules in themselves. Examples of auxiliary organs would be additional motors or pumps required for powering heavy-duty limbs, RCS fuel tanks or storage tanks for flammable liquids for use in welding equipment. Interior standalone modules such as power generators, additional storage organs and even torque wheels fall into the category of auxiliary organs as well.&lt;br /&gt;
&lt;br /&gt;
=== Skin ===&lt;br /&gt;
Synth '''skin''' comes in a variety of textures, colours and consistencies. It is forms a water and air tight layer between the outside world and the inside of the Synth's anatomy. Synth modules such as limbs typically come with their own styles of skin, with different markings and styles, depending on the brand and model. Synth skin can, however, also be exchanged and is just as modular as most other parts of the Synth body. This allows for the installation of specialized type of skin, which are necessary for certain work conditions, such as high radiation environments, in which skin with additional radiation shielding becomes a necessity. &lt;br /&gt;
&lt;br /&gt;
Synth skin is equipped with complex sensors to detect touch, temperature and other input from the environment, making skin a vital part in the Synth's [https://en.wikipedia.org/wiki/Somatosensory_system somatosensory system]. It allows for proprioception (the sense of motion and movement) and the sensing of haptic input (a part of tactile perception).&lt;br /&gt;
&lt;br /&gt;
Synth skin has the ability to change its colour, using a similar method to that of squids. Being able to pump tiny amounts of pigments into its outer layers, it can display a large variety of patterns and every colour in the visible spectrum. This allows Synths to change the colour of their skin to form simple or complex patterns with the use of colour blueprints. This ability is particularly useful for Synth [[fashion]].&lt;br /&gt;
&lt;br /&gt;
=== Tissues ===&lt;br /&gt;
Synths bodies don't consist of as many types of tissues as organics do, but they do have their own forms of tissue that are notable. &lt;br /&gt;
&lt;br /&gt;
'''Battery Tissue''' is the most common form for a Synth to store energy. Battery tissue is soft, despite consisting of bunched up, microscopic clusters of [https://en.wikipedia.org/wiki/Solid-state_battery solid-state batteries]. These tissues are comparable to fatty tissues in organics, although the size of the tissue does not correlate with the total amount of energy stored, but instead is an indicator of maximum storable energy.&lt;br /&gt;
&lt;br /&gt;
'''Muscle tissue''' is used in the Synth's locomotory system and makes up the walls of the Synth's pneumatic or hydraulic muscles.&lt;br /&gt;
&lt;br /&gt;
'''Insulation Tissue''' is a tissue made of clusters of [https://en.wikipedia.org/wiki/Aerogel aerogel] which serves as heat insulation. This type of tissue is typically found around interior components that are heat sensitive and hence require full thermal insulation. This tissue can also be found on the inside of of Synth skin, to help regulate the overall temperature of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
When discussing the Synth '''Metabolism''', what is usually meant is the way Synths change the size and shape of their bodies without the use of module exchanges. Synths are capable of ingesting food, but not for the same reason [[organics]] do it. Synths do not convert ingested materials into energy, since they rely entirely on electric energy stored within their battery tissue and auxiliary batteries. They instead use these materials to maintain the shape of their bodies, or to change it. This happens with the help of the Synth's internal swarm of [[nanites]]. &lt;br /&gt;
&lt;br /&gt;
Synths ingest materials such as carbon, iron, copper, gold, silver, manganese, lithium and many others, because those materials are what they are made of themselves. Once chewed and swallowed the ingested materials are transported onwards to the Synth's digestive system, where it is broken down further and seperated into elements by the nanites. The nanites transport small chunks of these elements to their respective [[storage organs]], where they are kept for further use. The transportation of materials through the body happens through the Synth's [[capillary system]].&lt;br /&gt;
&lt;br /&gt;
The materials are then used to maintain or build the Synth's frame. This happens especially when a Synth chooses a [[blueprint]] that dictates that their size should increase, since this means that more material needs to be added to the Synth's frame and muscle tissue. In case of muscle growth, the Synth will need to exercise their body to cause microfissures in their muscle tissues. Nanites will then transport materials to the muscle tissues and insert the materials into the microfissures, causing the muscle to grow little by little. The process is similar for the Synth's frame, except that its growth typically takes longer to take place. The process is the same for shrinking of the frame and/or muscles. Nanites remove material from parts that are supposed to shrink and either store them in their respective storage organs or send them on their way to be passed from the Synth's body, if the storage organs are full.&lt;br /&gt;
&lt;br /&gt;
Synths typically need a constant, but very small intake of materials to maintain their bodies and repair small damages within their bodies all the time. Synths will therefore eat on a regular basis, even if they are not changing their body size or shape at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:See_also&amp;diff=400</id>
		<title>Template:See also</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:See_also&amp;diff=400"/>
		<updated>2020-08-13T09:48:00Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
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 |{{#if:{{{3|}}}|,&amp;amp;#32;|&amp;amp;#32;and&amp;amp;#32;}}[[{{{2}}}|{{{l2|{{{2}}}}}}]]}}{{#if:{{{3|}}}&lt;br /&gt;
 |{{#if:{{{4|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{3}}}|{{{l3|{{{3}}}}}}]]}}{{#if:{{{4|}}}&lt;br /&gt;
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 |{{#if:{{{6|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{5}}}|{{{l5|{{{5}}}}}}]]}}{{#if:{{{6|}}}&lt;br /&gt;
 |{{#if:{{{7|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{6}}}|{{{l6|{{{6}}}}}}]]}}{{#if:{{{7|}}}&lt;br /&gt;
 |{{#if:{{{8|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{7}}}|{{{l7|{{{7}}}}}}]]}}{{#if:{{{8|}}}&lt;br /&gt;
 |{{#if:{{{9|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{8}}}|{{{l8|{{{8}}}}}}]]}}{{#if:{{{9|}}}&lt;br /&gt;
 |{{#if:{{{10|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{9}}}|{{{l9|{{{9}}}}}}]]}}{{#if:{{{10|}}}&lt;br /&gt;
 |, and [[{{{10}}}|{{{l10|{{{10}}}}}}]]}}{{#if:{{{11| }}}|&amp;amp;#32; (too many parameters in &amp;amp;#123;&amp;amp;#123;[[Template:See_also|see also]]&amp;amp;#125;&amp;amp;#125;)}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{See also|Article 1|Article 2|l2=Other article|Article Something#3}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{See also|Article 1|Article 2|l2=Other article|Article Something#3}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:See_also&amp;diff=399</id>
		<title>Template:See also</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:See_also&amp;diff=399"/>
		<updated>2020-08-13T09:47:00Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;&amp;lt;div role=&amp;quot;note&amp;quot; class=&amp;quot;rellink relarticle seealso&amp;quot;&amp;gt;See also: {{{1}}}}}}{{#if:{{{2| }}}  |{{#if:{{{3|}}}|,&amp;amp;#32;|&amp;amp;#32;and&amp;amp;#32;}}{{{2}}}}}}}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div role=&amp;quot;note&amp;quot; class=&amp;quot;rellink relarticle seealso&amp;quot;&amp;gt;See also: [[{{{1}}}|{{{l1|{{{1}}}}}}]]{{#if:{{{2| }}}&lt;br /&gt;
 |{{#if:{{{3|}}}|,&amp;amp;#32;|&amp;amp;#32;and&amp;amp;#32;}}[[{{{2}}}|{{{l2|{{{2}}}}}}]]}}{{#if:{{{3|}}}&lt;br /&gt;
 |{{#if:{{{4|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{3}}}|{{{l3|{{{3}}}}}}]]}}{{#if:{{{4|}}}&lt;br /&gt;
 |{{#if:{{{5|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{4}}}|{{{l4|{{{4}}}}}}]]}}{{#if:{{{5|}}}&lt;br /&gt;
 |{{#if:{{{6|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{5}}}|{{{l5|{{{5}}}}}}]]}}{{#if:{{{6|}}}&lt;br /&gt;
 |{{#if:{{{7|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{6}}}|{{{l6|{{{6}}}}}}]]}}{{#if:{{{7|}}}&lt;br /&gt;
 |{{#if:{{{8|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{7}}}|{{{l7|{{{7}}}}}}]]}}{{#if:{{{8|}}}&lt;br /&gt;
 |{{#if:{{{9|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{8}}}|{{{l8|{{{8}}}}}}]]}}{{#if:{{{9|}}}&lt;br /&gt;
 |{{#if:{{{10|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{9}}}|{{{l9|{{{9}}}}}}]]}}{{#if:{{{10|}}}&lt;br /&gt;
 |, and [[{{{10}}}|{{{l10|{{{10}}}}}}]]}}{{#if:{{{11| }}}|&amp;amp;#32; (too many parameters in &amp;amp;#123;&amp;amp;#123;[[Template:See_also|see also]]&amp;amp;#125;&amp;amp;#125;)}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{See also|Article 1|Article 2|l2=Other article|Article Something#3}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{See also|Article 1|Article 2|l2=Other article|Article Something#3}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:Main&amp;diff=398</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:Main&amp;diff=398"/>
		<updated>2020-08-13T09:42:02Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div role=&amp;quot;note&amp;quot; class=&amp;quot;rellink relarticle mainarticle&amp;quot;&amp;gt;{{#ifeq:{{SUBJECTSPACE}}|Category&lt;br /&gt;
|The main {{#ifeq:{{NAMESPACE:{{{1}}}}}||article|page}}{{#if:{{{2|}}}|s}} for this [[Help:Categories|category]] {{#if:{{{2|}}}|are|is}}&lt;br /&gt;
|Main {{#ifeq:{{NAMESPACE:{{{1}}}}}||article|page}}{{#if:{{{2|}}}|s}}:}} [[{{{1}}}|{{{l1|{{{1}}}}}}]]{{#if:{{{2| }}}&lt;br /&gt;
 |{{#if:{{{3|}}}|,&amp;amp;#32;|&amp;amp;#32;and&amp;amp;#32;}}[[{{{2}}}|{{{l2|{{{2}}}}}}]]}}{{#if:{{{3|}}}&lt;br /&gt;
 |{{#if:{{{4|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{3}}}|{{{l3|{{{3}}}}}}]]}}{{#if:{{{4|}}}&lt;br /&gt;
 |{{#if:{{{5|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{4}}}|{{{l4|{{{4}}}}}}]]}}{{#if:{{{5|}}}&lt;br /&gt;
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 |{{#if:{{{7|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{6}}}|{{{l6|{{{6}}}}}}]]}}{{#if:{{{7|}}}&lt;br /&gt;
 |{{#if:{{{8|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{7}}}|{{{l7|{{{7}}}}}}]]}}{{#if:{{{8|}}}&lt;br /&gt;
 |{{#if:{{{9|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{8}}}|{{{l8|{{{8}}}}}}]]}}{{#if:{{{9|}}}&lt;br /&gt;
 |{{#if:{{{10|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{9}}}|{{{l9|{{{9}}}}}}]]}}{{#if:{{{10|}}}&lt;br /&gt;
 |, and [[{{{10}}}|{{{l10|{{{10}}}}}}]]}}{{#if:{{{11| }}}|&amp;amp;#32; (too many parameters in &amp;amp;#123;&amp;amp;#123;[[Template:Main|main]]&amp;amp;#125;&amp;amp;#125;)}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Main|Article 1|Article 2|l2=Other article|Article Something#3}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Main|Article 1|Article 2|l2=Other article|Article Something#3}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=397</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=397"/>
		<updated>2020-08-13T09:35:07Z</updated>

		<summary type="html">&lt;p&gt;Arimah: /* Fashion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common Features ==&lt;br /&gt;
[[File:Synthintro.png|thumb|Example of Synths]]&lt;br /&gt;
Synths can vary widely in appearance, since they come in many sizes, shapes and colours, yet they all have '''common features''' that are shared amongst most, but not all Synths.&lt;br /&gt;
&lt;br /&gt;
Synths typically have a long, reptile-like head, featuring a mechanical mouth, a 3D screen visor displaying the Synth's eyes, nostrils for air intake, antenna-like horns and status LED's. Synths tend to be bipedal, but can have snake-like lower bodies, taur-like configurations and many other shapes as well. Their number of limbs can vary, with two arms, two legs and a reptile-like tail being the standard. Hands that are not any form of specialized tools can vary in their number of fingers, with two fingers and one thumb being the standard configuration.&lt;br /&gt;
&lt;br /&gt;
== Modularity ==&lt;br /&gt;
[[File:Synth Boutique 1500.png|thumb|Example of a Synth module boutique]]&lt;br /&gt;
One of the main features of any synth is their '''modularity'''. Every synth is able to customize their body in various ways. Feet, hands, arms, legs, tails, visors, head shapes, skin style and many other internal parts can be exchanged. Synth parts are typically referred to as [[modules]].&lt;br /&gt;
&lt;br /&gt;
Module exchanges can be done for personal, professional and medical reasons. If a Synth likes the design of a pair of legs they see on display at a store and that pair of legs comes in a size that fits their current body size, the Synth can purchase it, take it home and exchange the old legs for the new ones. Most modules are simple and easy for the Synth to exchange or install themselves, but more complex modules, such as interior modules, require the help of specialists, who typically perform module exchanges at [[clinics]] or [[hospitals]].&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
{{Main|Fashion}}&lt;br /&gt;
Different Synth modules in themselves are often seen as [[fashion]] items. The exterior design of most modules especially carries aesthetic significance. Every producer of parts and modules has a different visual style, with some brands being more popular among synths than others. Notable examples for brands are [[Virgo Synthetics]], [[Alba Open Labs (ABL)]] and the [[Independent Outer Rim Engineering Project (IOREP)]], as well as a large number of smaller designer studios.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
Many professions carried out by Synths require the use of tools that can be mounted directly to limbs. Some professions have size and equipment requirements that a Synth has to meet before being accepted for the position. An example would be in construction, where Synths have to be tall and strong enough to carry heavy loads, but also to fit the various power tools used during construction. Some professions require the use of precision instruments, like surgery hands with nimble fingers, scalpels, cameras and suction tools built in. The use of tool modules allows Synths to carry out very specialized tasks while they are on the job. If you can think of any specialized tool, there probably is a module that includes it.&lt;br /&gt;
&lt;br /&gt;
Just like with normal tools, most specialized tool modules are owned by companies and given out to their workers as needed. Synths can also personally own tool modules that can be useful at home or in other daily situations. Cooking for organic guests is much easier when you have a cooking hand that includes knives, graters and a potato peeler. Synths who like to tinker with electronics typically own soldering and wire cutting modules.&lt;br /&gt;
&lt;br /&gt;
Despite Synths having the ability to mount tool modules, they don't have to. Due to their humanoid nature, they can use most tools that organics can use as well. In most cases it is easier to simply use a normal hammer than to use an expensive module that does the same thing. Tool modules will usually only be used when it actually ends up making tasks easier than just using regular handheld tools.&lt;br /&gt;
&lt;br /&gt;
=== Other functions ===&lt;br /&gt;
Many modules don't have a tool or fashion purpose, but still hold a benefit to the Synth or people around them.&lt;br /&gt;
Examples are [[scent boxes]], [[battery extensions]] and [[voice boxes]].&lt;br /&gt;
&lt;br /&gt;
=== Module changing process ===&lt;br /&gt;
The process of changing modules, or mounting new ones, differs wildly between different kinds of modules. Some parts are easy to exchange, such as minor cosmetic modules that are simply for show. Plating or skin tends to be easily exchangable, simply requiring the new part to be mounted and locked into place. Most Synth parts are designed in a way, that interfacing elements, such as electrical or pneumatic connections, can simply lock into place. Most sockets are standardized and designed with convenience in mind.&lt;br /&gt;
&lt;br /&gt;
Some of the more complex modules however take some time for a Synth to get used to. This particularly is the case for limbs, such as legs and arms. When a Synth aquires a new limb module and mounts it for the first time, their neural networks responsible for motor functions and sensory input are not yet fully connected to the new limb. This is comparable to organics receiving limb transplants. When an organic person receives a hand transplant, it can take a long time for neural connections between the body and the new hand to build up. The hand will only be usable after these nerve connections have been established by the body. With Synths it is a similar, yet faster process. While the physical connection will be there as soon as the module is mounted in the socket, it takes the neural networks within the Synth's [[brain]] some time to catch up. This typically takes a day or two, depending on the usage of the limb. The more a Synth practices use of the new limb, the faster the neural networks can get used to it. Not being used to a new limb typically means a lack of motor skills, bad balance and not being able to properly feel the limb in question. The sensation is often described as &amp;quot;ants crawling on your skin&amp;quot;. Once a Synth has gotten used to a specific limb, they can always switch back to it and will be used to it again immediately, since the Synth's neural networks remember all limbs they have ever used.&lt;br /&gt;
&lt;br /&gt;
=== Stigma of changing parts in public ===&lt;br /&gt;
To most Synths the process of changing parts is a very personal affair. It is comparable to an organic person changing clothes. Since it often is connected with embarrassment, it typically is not done in public. Therefore it is common to find changing rooms inside stores that sell Synth modules or any other place where a Synth might have to exchange one part for another, such as work places where particular work modules are required. Synths will typically only let you see them changing parts, if they know you well enough.&lt;br /&gt;
&lt;br /&gt;
== Nanites ==&lt;br /&gt;
Synths are, by default, equipped with a small, internal swarm of [[nanites]]. Nanites are nano-machines, constructed by the Synth and responsible for handling much of the Synth's metabolism, as well as healing wounds, repairing internal organs and even changing the body's size and stature.&lt;br /&gt;
&lt;br /&gt;
In Addition every Synth is equipped with a [[blueprint]], a piece of software that is exchangeable and allows the Synth's body to change shape over time. Blueprints contain information as to what size and shape a synth wants to be, as well as detailed plans for the build and make-up of internal parts. Blueprints can be exchanged for different ones, depending on the Synth's personal tastes and requirements.&lt;br /&gt;
&lt;br /&gt;
Once a Synth has chosen a blueprint, their internal nanites will go to work and change the Synth's body to be closer to the plans within the blueprint. Should a Synth's actual body deviate from the blueprint, the nanites will strive towards re-building the body towards the plans within the blueprint. That means they will repair damaged parts, will add or remove material from parts or even build completely new ones, should the blueprint dictate it.&lt;br /&gt;
&lt;br /&gt;
The existence of a blueprint and nanites within a Synth's body therefore allows them to change their body shape, size and weight over time, as well as “heal” inflicted damage, very much like wounds healing in organics. Blueprints give nanites a plan on how a Synth's body is supposed to be and the nanites will strive towards that goal. This process still takes time, but also allows Synths to be very flexible when it comes to their stature.&lt;br /&gt;
&lt;br /&gt;
== Anatomy in Detail ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
[[File:Synth Visor Sheet 2500.png|thumb|Synth visor breakdown]]&lt;br /&gt;
[[File:Visor types.jpg|thumb|Visor examples]]&lt;br /&gt;
A Synth's '''Head''' is their main, most defining feature. It consists of a lightweight, shell made of layers of lightweight alloys, polymers and carbon fiber, as well as a large quantity of electronics and wiring. The internals of the head are covered by a '''visor''', which allows the synth to see from within, as well as display emotions and other messages on the outside to assist communication. The visor itself consists of an omni-directional 3-D screen, capable of displaying 3-dimentional objects, creating the illusion that these objects exist behind the visor and within the Synth's head. This, in the vast majority of cases, is used to display eyes, to assist the synth with emotional communication and social interactions. The visor is covered by a thin plate of synthetic sapphire, making it hard and difficult to break. Visors are held in place through vacuum locks along the rim, eliminating the need for screws, bolts or glue to hold them in place. Uninstalling a visor requires specialist tools and is usually only done at [[clinics]] or hospitals and under anaesthesia.&lt;br /&gt;
&lt;br /&gt;
'''Visors''' come in many different shapes and types. Many Synths prefer to have one, large visor, covering most of the facial plate, while others prefer visors consisting of multiple parts. A large number of configurations and shapes is possible, within limiting factors. The cameras and sensors within the head have to be able to see out of the skull well enough in order for the Synth to be able to see. Visors literally are the windows through which Synths see the world and are also the most expressive part of the Synth anatomy.&lt;br /&gt;
&lt;br /&gt;
Behind the Synth visor lies a cavity containing all of the head's internal systems. These systems include exchangable sensory [[modules]], such as sensors for smell, vision, balance and others, as well as the Synth's [[brain]]. The brain is fastened into a socket in the back, connecting it to the neural system of the Synth's frame and is protected by a protective, armoured dome. The visual sensors are attached to a gimbal and can be moved around to enable the use of differently shaped visors without obstructing the field of view of the sensors. Use of multiple sets of gimbals and sensors is also possible, if the Synth decides for a visor design without transparent forehead. In such a case the visual sensors are present on either side of the synth's head while still only using one rail for movement.&lt;br /&gt;
&lt;br /&gt;
Many Synth head designs feature horns, antennae or other protruding features. Synthetic hair of different styles is employed as well. These features can have functional purposes, but are mostly of aesthetic use in most cases. Possible functional uses are additional wiring for improved radio wave reception, or even for improved induction charging.&lt;br /&gt;
&lt;br /&gt;
=== Locomotory System ===&lt;br /&gt;
Synths posses an '''endoskeleton''', including joints and strut-like bones, very similar to those found in [[organics]]. In place of organic muscles, they use both [https://en.wikipedia.org/wiki/Pneumatic_artificial_muscles pneumatic artificial muscles] as well as muscles based on [https://en.wikipedia.org/wiki/Electroactive_polymers electroactive polymers]. Some specialized tools, like arms and legs for construction workers, even make use of hydraulic muscles, due to their higher weight capacity. &lt;br /&gt;
&lt;br /&gt;
Synthetic muscles, for the most part, are arranged in similar ways to those found in organics. This allows Synths to use similar tools, furniture and vehicles to organics, without having to worry about different ergonomics. The synthetic locomotory system is powered directly from the Synths power supply, which allows them to move without the use or oxygen or other elements.&lt;br /&gt;
&lt;br /&gt;
Synth muscles can change size, thanks to the Synth's [[nanites]]. If a Synth's [[blueprint]] dictates a larger muscle size, than a Synth currently has, their nanites will add material to the muscle tissue, increasing their size over time. This process is relatively slow, but can be accelerated through working the muscles out. Exercising synthetic muscles creates micro-fissures, which allow nanites to add material when fixing the fissures, hence growing muscle with each repair. The process works similar when making muscles smaller.&lt;br /&gt;
&lt;br /&gt;
Synth bones consist of a mixture of lightweight metal alloys and carbon fiber. They are hard and rigid, but flexible enough to not be brittle. Synth bones are able to endure a lot more physical stress than most organic bones, due to the use of strong materials, so fractures are very rare. Synth joints require regular lubrication, which is done by through the use of liquid vessels and nanites, using different types of lubrication depending on the joint. The most common lubricant found in Synth bodies is a [[fullerene]] solution.&lt;br /&gt;
&lt;br /&gt;
=== Inner &amp;quot;Organs&amp;quot; ===&lt;br /&gt;
A Synth's '''organs''' are any parts within a Synth body, that are not tissues or part of the locomotory system. The term &amp;quot;organs&amp;quot; can be misleading, since they are synthetic and not organic in nature, yet perform similar tasks to organs within [[organics]]. Every Organ performs one or multiple purposes, most of them vital to the functions of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
The '''Digestive Tract''' of a Synth consists of multiple digestive chambers linked through peristaltic tubes that move injested materials from the mouth to the digestive chambers. Each chamber is a flexible sack with different means of breaking down materials, making use of corrosive liquids, nano-textured surfaces, [[Nanites]] and all sorts of chemical processes. The extracted elements are transported off by nanites and either stored in corresponding storage containers throughout the body, or brought to areas they are needed in at the moment. Materials that can not be fully digested, or that ae not needed at the moment, will be excreted at the end of the digestive tract. This ideally happens at a [[Synth toilet]].&lt;br /&gt;
&lt;br /&gt;
A Synth's '''Lungs''' are similar to those found in organics at first glance, in that they are sponge-like sacks that expand to suck in air through the nostrils and down the Synth's air tubes. Functionally they work very differently though. Instead of only filtering oxygen from the air, a Synth's lungs are capable of extracting a variety of elements from gas mixtures they breathe in. The air runs through porous materials and nano filters to extract elements currently needed for the Synth's metabolic processes. The lungs are capable of de- and re-activating these filters according to their body's needs, so only the required elements will be filtered from the air at any given point. As a beneficial side effect of breathing, the chest movement that follows makes Synths feel more &amp;quot;alive&amp;quot; to organics, since it simulates the breathing movements in organics.&lt;br /&gt;
&lt;br /&gt;
'''Storage Organs''' are small, pocket-like organs used for storing metabolism materials. Each Synth has two of them on either side of the spine, around the middle of their torso. The centralized position of these organs shortens the distances elements have to be transported through the body. Each storage organs contains multiple flexible compartments, each responsible for storing different materials.&lt;br /&gt;
&lt;br /&gt;
The '''Capillary System''' is a system of capillary tubes, filled with fullerene solution, that spans the entire Synth body. The system consists of nodes and tubes that connect these nodes. It is used for transporting nanites and materials through the body. It is somewhat comparable to the organic system of blood vessels, but less expansive and more used for transportation over longer distances. For example nanites can pick up materials from the storage organs around the center of the Synth's torso and use the capillaries to quickly reach a limb by travelling from one node to the next. The nanite will then enter the capillary system of the limb through a capillary port and will be transported further from there until it reaches the destination node from where it will move on its own accord. Fullerene solution is purple, which gives the capillary system and their contents a purple look.&lt;br /&gt;
&lt;br /&gt;
'''Auxiliary Organs''' are any organs that exist to help with the function of an external module, but can also be full modules in themselves. Examples of auxiliary organs would be additional motors or pumps required for powering heavy-duty limbs, RCS fuel tanks or storage tanks for flammable liquids for use in welding equipment. Interior standalone modules such as power generators, additional storage organs and even torque wheels fall into the category of auxiliary organs as well.&lt;br /&gt;
&lt;br /&gt;
=== Skin ===&lt;br /&gt;
Synth '''skin''' comes in a variety of textures, colours and consistencies. It is forms a water and air tight layer between the outside world and the inside of the Synth's anatomy. Synth modules such as limbs typically come with their own styles of skin, with different markings and styles, depending on the brand and model. Synth skin can, however, also be exchanged and is just as modular as most other parts of the Synth body. This allows for the installation of specialized type of skin, which are necessary for certain work conditions, such as high radiation environments, in which skin with additional radiation shielding becomes a necessity. &lt;br /&gt;
&lt;br /&gt;
Synth skin is equipped with complex sensors to detect touch, temperature and other input from the environment, making skin a vital part in the Synth's [https://en.wikipedia.org/wiki/Somatosensory_system somatosensory system]. It allows for proprioception (the sense of motion and movement) and the sensing of haptic input (a part of tactile perception).&lt;br /&gt;
&lt;br /&gt;
Synth skin has the ability to change its colour, using a similar method to that of squids. Being able to pump tiny amounts of pigments into its outer layers, it can display a large variety of patterns and every colour in the visible spectrum. This allows Synths to change the colour of their skin to form simple or complex patterns with the use of colour blueprints. This ability is particularly useful for Synth [[fashion]].&lt;br /&gt;
&lt;br /&gt;
=== Tissues ===&lt;br /&gt;
Synths bodies don't consist of as many types of tissues as organics do, but they do have their own forms of tissue that are notable. &lt;br /&gt;
&lt;br /&gt;
'''Battery Tissue''' is the most common form for a Synth to store energy. Battery tissue is soft, despite consisting of bunched up, microscopic clusters of [https://en.wikipedia.org/wiki/Solid-state_battery solid-state batteries]. These tissues are comparable to fatty tissues in organics, although the size of the tissue does not correlate with the total amount of energy stored, but instead is an indicator of maximum storable energy.&lt;br /&gt;
&lt;br /&gt;
'''Muscle tissue''' is used in the Synth's locomotory system and makes up the walls of the Synth's pneumatic or hydraulic muscles.&lt;br /&gt;
&lt;br /&gt;
'''Insulation Tissue''' is a tissue made of clusters of [https://en.wikipedia.org/wiki/Aerogel aerogel] which serves as heat insulation. This type of tissue is typically found around interior components that are heat sensitive and hence require full thermal insulation. This tissue can also be found on the inside of of Synth skin, to help regulate the overall temperature of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
When discussing the Synth '''Metabolism''', what is usually meant is the way Synths change the size and shape of their bodies without the use of module exchanges. Synths are capable of ingesting food, but not for the same reason [[organics]] do it. Synths do not convert ingested materials into energy, since they rely entirely on electric energy stored within their battery tissue and auxiliary batteries. They instead use these materials to maintain the shape of their bodies, or to change it. This happens with the help of the Synth's internal swarm of [[nanites]]. &lt;br /&gt;
&lt;br /&gt;
Synths ingest materials such as carbon, iron, copper, gold, silver, manganese, lithium and many others, because those materials are what they are made of themselves. Once chewed and swallowed the ingested materials are transported onwards to the Synth's digestive system, where it is broken down further and seperated into elements by the nanites. The nanites transport small chunks of these elements to their respective [[storage organs]], where they are kept for further use. The transportation of materials through the body happens through the Synth's [[capillary system]].&lt;br /&gt;
&lt;br /&gt;
The materials are then used to maintain or build the Synth's frame. This happens especially when a Synth chooses a [[blueprint]] that dictates that their size should increase, since this means that more material needs to be added to the Synth's frame and muscle tissue. In case of muscle growth, the Synth will need to exercise their body to cause microfissures in their muscle tissues. Nanites will then transport materials to the muscle tissues and insert the materials into the microfissures, causing the muscle to grow little by little. The process is similar for the Synth's frame, except that its growth typically takes longer to take place. The process is the same for shrinking of the frame and/or muscles. Nanites remove material from parts that are supposed to shrink and either store them in their respective storage organs or send them on their way to be passed from the Synth's body, if the storage organs are full.&lt;br /&gt;
&lt;br /&gt;
Synths typically need a constant, but very small intake of materials to maintain their bodies and repair small damages within their bodies all the time. Synths will therefore eat on a regular basis, even if they are not changing their body size or shape at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Culture&amp;diff=396</id>
		<title>Culture</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Culture&amp;diff=396"/>
		<updated>2020-08-13T09:34:26Z</updated>

		<summary type="html">&lt;p&gt;Arimah: /* Synth Specific Fashion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perl Patreon 1500.png|thumb]]&lt;br /&gt;
Synths, strictly speaking, do not have a culture entirely for themselves, but rather see themselves as culturally intertwined with the society that surrounds them, which is the culture of the [[Outer Rim]]. More often than not the goal of most Synths is to fit into the culture that surrounds them and to be a respected member of society, while still identifying as Synths. However, even though they blend into the society that surrounds hem, their synthetic origin and way of living differs from the [[organics]] around them in some inescapable ways.&lt;br /&gt;
&lt;br /&gt;
== Energy Consumption ==&lt;br /&gt;
Synths are entirely synthetic and have ways of powering their bodies that differ greatly from that of [[organics]]. Organics have to consume food to gain nutrition, which their bodies convert into energy to power the body's processes, from movement to cognition. Without this energy, a body will die. &lt;br /&gt;
Synths require regular charging of their [[battery tissue]] to keep them alive. This has led to [[charging points]] being a common thing all throughout the [[Outer Rim]]. Just as organics like having sources of food around, Synths feel comfortable knowing that they can sit on a bench nearby to recharge their batteries when they feel tired. The ubiquity of charging points often leads to Synths forgetting that they require energy to live, since they so often enter places or use furniture that charges them without them even noticing. [[Battery extensions]] and [[modules]] that generate power themselves make the need to charge even less noticable.&lt;br /&gt;
&lt;br /&gt;
Energy is seen as a basic right for Synths throughout the [[Outer Rim]] and is therefore available for free. Places that don't have a ubiquitous energy supply are often considered wild or underdeveloped. One of the first things that happen when a new planet is colonized within the Outer Rim is that a charging network for Synths is set up to allow movement throughout the colony and to reduce the threat of a Synth being stranded somewhere without the chance to charge.&lt;br /&gt;
&lt;br /&gt;
It is seen as fashionable for Synths to wear [[modules]] that do the charging for them, by generating power or amplifying the power transmitted through [[charging points]]. Typical modules of that sort would be skin plating covered in solar cells, crests and fins that act as solar panels as well as, in rare cases, miniature nuclear reactor modules built into the Synth's frame. Due to the ubiquity of charging points such modules are usually not really necessary, but tend to be used as fashion items and as a display of independence and style.&lt;br /&gt;
&lt;br /&gt;
== Food and Drink ==&lt;br /&gt;
[[File:Snack Exchange Patreon 1500.png|thumb|A Synth offering Synth snacks to an organic]]&lt;br /&gt;
While Synths do not require food or drink for sustenance or to generate energy, it is instead used to provide their bodies with materials required for maintenance as well as the change of their frame size through their [[metabolism]]. Since the bodies of Synths are made of entirely different materials than those of organics, the substances they consume are also entirely different. Whereas [[organics]] will eat food based on carbohydrates, fats and protein, Synths will prefer foods heavy in carbon, minerals and metals.&lt;br /&gt;
&lt;br /&gt;
While synths can theoretically eat and digest organic food, it does not appeal to them in either taste, smell or looks. It also tends to give them slight indigestion, since organic food does not contain the nutrition they require for their internal chemical processes.&lt;br /&gt;
&lt;br /&gt;
Since the majority of a Synth's body consists of carbon based materials, the majority of their diet is also carbon. Popular carbon based food items include carbon crisps, graphite bars and graphene flakes. Carbon can come in many different shapes, including fullerene based drinks, or in form of polymers. Polymer noodles and polymüsli are popular meals.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for Synths to season their food with materials that would be a bit risky for organics, such as bismuth, rust or (for those who like it very spicy) uranium. Food items that could be dangerous to organics around Synths are marked with danger indicators to remind Synths not to put others in danger and to please make sure not to leave too many uranium crumbs all over the place.&lt;br /&gt;
&lt;br /&gt;
Commercial batteries '''are not classified as Synth food items''' &amp;lt;s&amp;gt;no matter how tasty they are &amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Synths can have very varied diets, with many of them only consuming little food to begin with. Since food consumption is only necessary to maintain a Synth's body or to re-shape it and Synths generally don't use food for energy generation, they typically only eat regular meals during times of extensive physical change. A small, incomplete list of Synth foods can be found here: [[List of Synth Food Examples]]&lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
Synths are particularly important for the filling of certain work roles that [[organics]] are not able to fill without putting themselves in a lot of danger. Due to their modular nature, Synths can change their body parts to be more suited for the task at hand. They are able to wear different types of skin that shield them from gamma radiation, making them well suited for jobs that require handling of radioactive materials without having to wear any particular protective clothing. They can also be useful for their abilities to change the size of their frames over time, allowing them to mount particularly heavy and large modules used during construction. This versatility could be backed up with many more examples and makes Synths popular as a workforce.&lt;br /&gt;
&lt;br /&gt;
Synths also have, due to their [[History]], an innate urge to be helpful, making them want to be useful to the society they are part of. Having Synths as part of your workforce is a morale boost for other workers around them for that reason.&lt;br /&gt;
&lt;br /&gt;
== Leisure, Hobbies and Wellness ==&lt;br /&gt;
Synths are able to take on almost any hobby or leisure activity that [[organics]] are also capable of, with some small differences here or there. Their physical differences to organic life simply make certain things different. For example you will rarely see a Synth at a sauna, since there is no real point to such an activity, due to a Synth's lack of sweat glands. Synths would still join a sauna, if asked to join by organic friends, but would most likely spend the time worrying about overheating while wondering why organics find this sort of thing enjoyable.&lt;br /&gt;
&lt;br /&gt;
Synths do have a sense of wellness though and also partake in activities that increase their feelings of wellness, such as going to Synth spas. These spas are fashioned specifically for the needs of synthetic bodies and offer wide varieties of wellness options to help Synths relax and feel healthier. They typically offer ethanol baths, to get as clean as one could possibly get, rice baths, which pull all humidity right out of your joints, and gyms with trainers that know just how to get you to exercise to get to the sparkling, strong machine body you want.&lt;br /&gt;
&lt;br /&gt;
Exercise is a popular leisure activity, which can also be enjoyed by Synths, since it helps with keeping their [[nanites]] busy by creating microfissures in their muscles, which then need to be repaired, helping muscle and frame growth. Exercise is also very helpful for those Synths who choose a large or muscular [[blueprint]], since it helps with building up pneumatic muscles through the same process. It also is something fun to do with organic friends.&lt;br /&gt;
&lt;br /&gt;
Synths can take up a great variety of hobbies, spanning the wide range of activities that organics like to do in their spare time as well. Some Synths like to socialize and visit clubs at night, others spend their time at home, playing games, collecting things, or making NewTube™ videos. Some like to take their [[helperbots]] for a walk every day and yet others go hiking. The range of leisure activities Synths can partake in is only limited by one's imagination and the laws of physics.&lt;br /&gt;
&lt;br /&gt;
== Rest and Sleep ==&lt;br /&gt;
Synths, due to having a sapient mind, require '''rest''' from time to time. The Synth [[brain]] is very complex and functions in ways that are difficult to understand. For example it is difficult to imagine why a synthetic body would need to rest or why a synthetic mind would need to sleep from time to time. There are however multiple reasons for Synths to sleep on a nightly basis:&lt;br /&gt;
* It gives Synths a chance to recharge on a nightly basis. Synth beds typically act as [[charging points]], allowing Synths to fully recharge their batteries as they sleep.&lt;br /&gt;
* The Synth brain requires sleep as a chance to arrange memories and experiences within itself. It can be compared to a kind of &amp;quot;defragmentation&amp;quot;, that is also common in organics. This can also lead to Synths dreaming. Also no, Synths don't dream of electric sheep, but they dream of [[helperbots]].&lt;br /&gt;
&lt;br /&gt;
When not in need of sleep, but a simple recharge, Synths tend to use furniture that act as [[charging points]]. Being able to sit down for a minute to literally &amp;quot;recharge your batteries&amp;quot; feels refreshing to them.&lt;br /&gt;
&lt;br /&gt;
== Relationships and Sexuality ==&lt;br /&gt;
Synths, being synthetic, don't reproduce sexually, but still have platonic as well as sexual relationships with each other and with [[organics]]. This is mostly because Synths grew up in a culture dominated by organics and their behaviours. Synths adjust to the culture they grow up within, developing friendships and loving relationships with other Synths and organics and are able to feel pleasure from sexual interactions. This leads to relationships among Synths and between Synths and organics being common and considered normal. Same sex relationships, asexuality, bisexuality and many others are all considered normal as well. As long as consent is involved and everyone involved is of age, the culture of the [[Outer Rim]] is open to it.&lt;br /&gt;
&lt;br /&gt;
== Sex and Gender ==&lt;br /&gt;
Synths don't reproduce sexually, so the concept of differentiating between different Synth sexes does not appear to make much sense at first. Synths are, however, a product of the culture they live in. Many Synths therefore choose to identify with one sex or gender or another, since most organics around them do the same, but don't necessarily have to. The fact that they are [[modular]] makes it simple for them to change their pysical gender expressions, or to simply represent as agender, if they so choose to. Every Synth is different and has their own preferences, so they have a lot of freedom to style themselves, take different body shapes and can be attracted to many different things. The culture of the [[Outer Rim]] is fully open and accepting of any gender representation Synths or [[organics]] choose, with the transition between genders or the lack of a gender being common things that are considered normal.&lt;br /&gt;
&lt;br /&gt;
Over the course of a Synth's life, they can sometimes explore multiple different genders and the changes of gender expression that come with them. Most of them will eventually settle with whatever feels best for them and keep the body shape they feel the most comfortable in.&lt;br /&gt;
&lt;br /&gt;
== Synth Specific Fashion ==&lt;br /&gt;
{{Main|Fashion}}&lt;br /&gt;
[[File:Turing Monthly Text Patreon 1500.png|thumb|Synth magazine, displaying a fashion model]]&lt;br /&gt;
Synth [[fashion]] can be very different from fashion for organics, since synthetic fashion tends to revolve mostly around styling synthetic bodies rather than clothing. This happens primarily through the use of different modules, but also through colours, skin, alternative frames, glowing parts and even holographic elements. More on Synth [[fashion]] can be learned from the page specifically dedicated to it.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
Synths, much like [[organics]], have to [[grow up]] through experiencing and learning many things. Every child in the [[Outer Rim]] is educated through a public school system that takes them all the way from learning about fundamentals like reading, writing, mathematics as well as several of the most important languages spoken throughout the Outer Rim to higher education at universities. Synths and organics go to the same schools and same classes and are not seperated. Growing up and going to school together is the best way to ensure understanding for each other, despite the physical differences.&lt;br /&gt;
&lt;br /&gt;
Even though Synths are not pushed in any particular direction, when they make their choice of what to focus their studies on during their time at a university, they have a tendency of choosing majors that are heavily focused on technology and science. This is a tendency and not a rule though, so you can also find many Synths in agricultural studies, economics and many others.&lt;br /&gt;
&lt;br /&gt;
All education is provided by the Outer Rim free of charge, whether a person decides to go for a PhD or not to go to a university at all. There are incentives of higher monthly income as a reward for getting a higher education though.&lt;br /&gt;
&lt;br /&gt;
== Coexistence with Organics ==&lt;br /&gt;
Throughout the history of the [[Outer Rim]] Synths have played an important role of the development of culture and society as a whole. The connection between Synths and [[organics]] has always been vital, since Synths were originally created by the organics of the Outer Rim to help out with the production of food, leading to Synths being an important part of the continued survival of all organic species. Organics and Synths both enjoy each other's mutual respect for that reason. Yet there are big differences in the way of synthetic and organic life. These differences are what makes the cultural interactions between these species interesting.&lt;br /&gt;
&lt;br /&gt;
Synths require no food to live, since they depend entirely on electrical energy to sustain themselves. Synth food merely exists for two reasons: &lt;br /&gt;
* To supply their bodies with materials they need for repairs, maintenance and change of body shape.&lt;br /&gt;
* As a way to meaningfully interact with organics and to share a common activity.&lt;br /&gt;
The second point is important for social interaction between Synths and organics. When organics consume food, this will often happen at a social setting. It is a chance to bond with people around you. Synths therefore also prefer to eat while other people around them are eating, simply because it is the social thing to do. Eating with others strenghthens relationship and furthers cultural exchange, because it involves conversation and the discovery of whatever interesting things the person you are talking to is eating.&lt;br /&gt;
&lt;br /&gt;
Since Synths don't need to eat food to supply their bodies with energy and don't need to supply their bodies with replacement materials very often, they tend to choose foods that are very light, but flavourful. Examples of food eaten around social settings are aerogel or polymer foam based foods. These can come in many interesting flavours (That is, interesting for Synths. Organics care very little for the intricacies of the difference between copper and tin flavours).&lt;br /&gt;
&lt;br /&gt;
Synths will often partake in leisure activities with organics, whether it is exercise, travel, shopping or meeting up to watch the newest, funny 5D meme videos online. Friendships between Synths and organics are just as common as friendships among Synths. There typically is not much of a difference, except that you might want to hide any tasty looking batteries before your Synth buddies come over for a visit. Relationships between Synths and organics are also fully accepted and considered normal.&lt;br /&gt;
&lt;br /&gt;
Synths often find the way organics live fascinating, since it can feel pretty foreign to them. They will often try to emulate certain things to feel more part of the same society. In theory it does not make much sense for a synthetic creature to take and enjoy [[drugs]], like alcohol or caffeine, yet Synths have developed substances they can ingest, which trigger neural responses in their bodies, which simulate these experiences. This allows them to partake in fun activities like &amp;quot;getting drunk and regretting it the day after&amp;quot; or &amp;quot;having way too much coffee and not being able to sleep&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Interaction with machines ==&lt;br /&gt;
Even though the argument could be made that Synths are just particularly intelligent and conscious machines, they do not identify themselves as machines. They recognize that they are, as a matter of fact, like machines, but if confronted with that fact, they will typically respond by pointing out that organics are basically machines too. They &amp;quot;just happen to be more squishy and less energy efficient&amp;quot;.&lt;br /&gt;
This leads to Synths treating other machines in the exact same way as organics would treat machines. Machines that are not at the cognitive level of consciousness are considered to be tools, or cute robot pets, but never living beings with minds. The deciding factor that makes a machine alive to a Synth is whether or not a conscious mind resides within it. &lt;br /&gt;
This does, however, not mean that Synths are incapable of feeling affection for machines less intelligent than them. It is popular to own small, unintelligent service robots, like [[helperbots]] (also known as owobots), which are sometimes treated as pets.&lt;br /&gt;
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&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:Main&amp;diff=395</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:Main&amp;diff=395"/>
		<updated>2020-08-13T09:33:57Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;&amp;lt;div role=&amp;quot;note&amp;quot; class=&amp;quot;rellink relarticle mainarticle&amp;quot;&amp;gt;{{#ifeq:{{SUBJECTSPACE}}|Category |The main {{#ifeq:{{NAMESPACE:{{{1}}}}}||article|page}}{{#if:{{{2|}}}|s}} for this ...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;div role=&amp;quot;note&amp;quot; class=&amp;quot;rellink relarticle mainarticle&amp;quot;&amp;gt;{{#ifeq:{{SUBJECTSPACE}}|Category&lt;br /&gt;
|The main {{#ifeq:{{NAMESPACE:{{{1}}}}}||article|page}}{{#if:{{{2|}}}|s}} for this [[Help:Categories|category]] {{#if:{{{2|}}}|are|is}}&lt;br /&gt;
|Main {{#ifeq:{{NAMESPACE:{{{1}}}}}||article|page}}{{#if:{{{2|}}}|s}}:}} [[{{{1}}}|{{{l1|{{{1}}}}}}]]{{#if:{{{2| }}}&lt;br /&gt;
 |{{#if:{{{3|}}}|,&amp;amp;#32;|&amp;amp;#32;and&amp;amp;#32;}}[[{{{2}}}|{{{l2|{{{2}}}}}}]]}}{{#if:{{{3|}}}&lt;br /&gt;
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 |{{#if:{{{7|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{6}}}|{{{l6|{{{6}}}}}}]]}}{{#if:{{{7|}}}&lt;br /&gt;
 |{{#if:{{{8|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{7}}}|{{{l7|{{{7}}}}}}]]}}{{#if:{{{8|}}}&lt;br /&gt;
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 |{{#if:{{{10|}}}|,&amp;amp;#32;|,&amp;amp;#32;and&amp;amp;#32;}}[[{{{9}}}|{{{l9|{{{9}}}}}}]]}}{{#if:{{{10|}}}&lt;br /&gt;
 |, and [[{{{10}}}|{{{l10|{{{10}}}}}}]]}}{{#if:{{{11| }}}|&amp;amp;#32; (too many parameters in &amp;amp;#123;&amp;amp;#123;[[Template:Main|main]]&amp;amp;#125;&amp;amp;#125;)}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Main|Article 1|Article 2|Article Something#3}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Main|Article 1|Article 2|Article Something#3}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=379</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=379"/>
		<updated>2020-08-12T15:12:24Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common Features ==&lt;br /&gt;
[[File:Synthintro.png|thumb|Example of Synths]]&lt;br /&gt;
Synths can vary widely in appearance, since they come in many sizes, shapes and colours, yet they all have '''common features''' that are shared amongst most, but not all Synths.&lt;br /&gt;
&lt;br /&gt;
Synths typically have a long, reptile-like head, featuring a mechanical mouth, a 3D screen visor displaying the Synth's eyes, nostrils for air intake, antenna-like horns and status LED's. Synths tend to be bipedal, but can have snake-like lower bodies, taur-like configurations and many other shapes as well. Their number of limbs can vary, with two arms, two legs and a reptile-like tail being the standard. Hands that are not any form of specialized tools can vary in their number of fingers, with two fingers and one thumb being the standard configuration.&lt;br /&gt;
&lt;br /&gt;
== Modularity ==&lt;br /&gt;
[[File:Synth Boutique 1500.png|thumb|Example of a Synth module boutique]]&lt;br /&gt;
One of the main features of any synth is their '''modularity'''. Every synth is able to customize their body in various ways. Feet, hands, arms, legs, tails, visors, head shapes, skin style and many other internal parts can be exchanged. Synth parts are typically referred to as [[modules]].&lt;br /&gt;
&lt;br /&gt;
Module exchanges can be done for personal, professional and medical reasons. If a Synth likes the design of a pair of legs they see on display at a store and that pair of legs comes in a size that fits their current body size, the Synth can purchase it, take it home and exchange the old legs for the new ones. Most modules are simple and easy for the Synth to exchange or install themselves, but more complex modules, such as interior modules, require the help of specialists, who typically perform module exchanges at [[clinics]] or [[hospitals]].&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
Different Synth modules in themselves are often seen as [[fashion]] items. The exterior design of most modules especially carries aesthetic significance. Every producer of parts and modules has a different visual style, with some brands being more popular among synths than others. Notable examples for brands are [[Virgo Synthetics]], [[Alba Open Labs (ABL)]] and the [[Independent Outer Rim Engineering Project (IOREP)]], as well as a large number of smaller designer studios.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
Many professions carried out by Synths require the use of tools that can be mounted directly to limbs. Some professions have size and equipment requirements that a Synth has to meet before being accepted for the position. An example would be in construction, where Synths have to be tall and strong enough to carry heavy loads, but also to fit the various power tools used during construction. Some professions require the use of precision instruments, like surgery hands with nimble fingers, scalpels, cameras and suction tools built in. The use of tool modules allows Synths to carry out very specialized tasks while they are on the job. If you can think of any specialized tool, there probably is a module that includes it.&lt;br /&gt;
&lt;br /&gt;
Just like with normal tools, most specialized tool modules are owned by companies and given out to their workers as needed. Synths can also personally own tool modules that can be useful at home or in other daily situations. Cooking for organic guests is much easier when you have a cooking hand that includes knives, graters and a potato peeler. Synths who like to tinker with electronics typically own soldering and wire cutting modules.&lt;br /&gt;
&lt;br /&gt;
Despite Synths having the ability to mount tool modules, they don't have to. Due to their humanoid nature, they can use most tools that organics can use as well. In most cases it is easier to simply use a normal hammer than to use an expensive module that does the same thing. Tool modules will usually only be used when it actually ends up making tasks easier than just using regular handheld tools.&lt;br /&gt;
&lt;br /&gt;
=== Other functions ===&lt;br /&gt;
Many modules don't have a tool or fashion purpose, but still hold a benefit to the Synth or people around them.&lt;br /&gt;
Examples are [[scent boxes]], [[battery extensions]] and [[voice boxes]].&lt;br /&gt;
&lt;br /&gt;
=== Module changing process ===&lt;br /&gt;
The process of changing modules, or mounting new ones, differs wildly between different kinds of modules. Some parts are easy to exchange, such as minor cosmetic modules that are simply for show. Plating or skin tends to be easily exchangable, simply requiring the new part to be mounted and locked into place. Most Synth parts are designed in a way, that interfacing elements, such as electrical or pneumatic connections, can simply lock into place. Most sockets are standardized and designed with convenience in mind.&lt;br /&gt;
&lt;br /&gt;
Some of the more complex modules however take some time for a Synth to get used to. This particularly is the case for limbs, such as legs and arms. When a Synth aquires a new limb module and mounts it for the first time, their neural networks responsible for motor functions and sensory input are not yet fully connected to the new limb. This is comparable to organics receiving limb transplants. When an organic person receives a hand transplant, it can take a long time for neural connections between the body and the new hand to build up. The hand will only be usable after these nerve connections have been established by the body. With Synths it is a similar, yet faster process. While the physical connection will be there as soon as the module is mounted in the socket, it takes the neural networks within the Synth's [[brain]] some time to catch up. This typically takes a day or two, depending on the usage of the limb. The more a Synth practices use of the new limb, the faster the neural networks can get used to it. Not being used to a new limb typically means a lack of motor skills, bad balance and not being able to properly feel the limb in question. The sensation is often described as &amp;quot;ants crawling on your skin&amp;quot;. Once a Synth has gotten used to a specific limb, they can always switch back to it and will be used to it again immediately, since the Synth's neural networks remember all limbs they have ever used.&lt;br /&gt;
&lt;br /&gt;
=== Stigma of changing parts in public ===&lt;br /&gt;
To most Synths the process of changing parts is a very personal affair. It is comparable to an organic person changing clothes. Since it often is connected with embarrassment, it typically is not done in public. Therefor it is common to find changing rooms inside stores that sell Synth modules or any other place where a Synth might have to exchange one part for another, such as work places where particular work modules are required. Synths will typically only let you see them changing parts, if they know you well enough.&lt;br /&gt;
&lt;br /&gt;
== Nanites ==&lt;br /&gt;
Synths are, by default, equipped with a small, internal swarm of [[nanites]]. Nanites are nano-machines, constructed by the Synth and responsible for handling much of the Synth's metabolism, as well as healing wounds, repairing internal organs and even changing the body's size and stature.&lt;br /&gt;
&lt;br /&gt;
In Addition every Synth is equipped with a [[blueprint]], a piece of software that is exchangeable and allows the Synth's body to change shape over time. Blueprints contain information as to what size and shape a synth wants to be, as well as detailed plans for the build and make-up of internal parts. Blueprints can be exchanged for different ones, depending on the Synth's personal tastes and requirements.&lt;br /&gt;
&lt;br /&gt;
Once a Synth has chosen a blueprint, their internal nanites will go to work and change the Synth's body to be closer to the plans within the blueprint. Should a Synth's actual body deviate from the blueprint, the nanites will strive towards re-building the body towards the plans within the blueprint. That means they will repair damaged parts, will add or remove material from parts or even build completely new ones, should the blueprint dictate it.&lt;br /&gt;
&lt;br /&gt;
The existence of a blueprint and nanites within a Synth's body therefor allows them to change their body shape, size and weight over time, as well as “heal” inflicted damage, very much like wounds healing in organics. Blueprints give nanites a plan on how a Synth's body is supposed to be and the nanites will strive towards that goal. This process still takes time, but also allows Synths to be very flexible when it comes to their stature.&lt;br /&gt;
&lt;br /&gt;
== Anatomy in Detail ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
[[File:Synth Visor Sheet 2500.png|thumb|Synth visor breakdown]]&lt;br /&gt;
[[File:Visor types.jpg|thumb|Visor examples]]&lt;br /&gt;
A Synth's '''Head''' is their main, most defining feature. It consists of a lightweight, shell made of layers of lightweight alloys, polymers and carbon fiber, as well as a large quantity of electronics and wiring. The internals of the head are covered by a '''visor''', which allows the synth to see from within, as well as display emotions and other messages on the outside to assist communication. The visor itself consists of an omni-directional 3-D screen, capable of displaying 3-dimentional objects, creating the illusion that these objects exist behind the visor and within the Synth's head. This, in the vast majority of cases, is used to display eyes, to assist the synth with emotional communication and social interactions. The visor is covered by a thin plate of synthetic sapphire, making it hard and difficult to break. Visors are held in place through vacuum locks along the rim, eliminating the need for screws, bolts or glue to hold them in place. Uninstalling a visor requires specialist tools and is usually only done at [[clinics]] or hospitals and under anaesthesia.&lt;br /&gt;
&lt;br /&gt;
'''Visors''' come in many different shapes and types. Many Synths prefer to have one, large visor, covering most of the facial plate, while others prefer visors consisting of multiple parts. A large number of configurations and shapes is possible, within limiting factors. The cameras and sensors within the head have to be able to see out of the skull well enough in order for the Synth to be able to see. Visors literally are the windows through which Synths see the world and are also the most expressive part of the Synth anatomy.&lt;br /&gt;
&lt;br /&gt;
Behind the Synth visor lies a cavity containing all of the head's internal systems. These systems include exchangable sensory [[modules]], such as sensors for smell, vision, balance and others, as well as the Synth's [[brain]]. The brain is fastened into a socket in the back, connecting it to the neural system of the Synth's frame and is protected by a protective, armoured dome. The visual sensors are attached to a gimbal and can be moved around to enable the use of differently shaped visors without obstructing the field of view of the sensors. Use of multiple sets of gimbals and sensors is also possible, if the Synth decides for a visor design without transparent forehead. In such a case the visual sensors are present on either side of the synth's head while still only using one rail for movement.&lt;br /&gt;
&lt;br /&gt;
Many Synth head designs feature horns, antennae or other protruding features. Synthetic hair of different styles is employed as well. These features can have functional purposes, but are mostly of aesthetic use in most cases. Possible functional uses are additional wiring for improved radio wave reception, or even for improved induction charging.&lt;br /&gt;
&lt;br /&gt;
=== Locomotory System ===&lt;br /&gt;
Synths posses an '''endoskeleton''', including joints and strut-like bones, very similar to those found in [[organics]]. In place of organic muscles, they use both [https://en.wikipedia.org/wiki/Pneumatic_artificial_muscles pneumatic artificial muscles] as well as muscles based on [https://en.wikipedia.org/wiki/Electroactive_polymers electroactive polymers]. Some specialized tools, like arms and legs for construction workers, even make use of hydraulic muscles, due to their higher weight capacity. &lt;br /&gt;
&lt;br /&gt;
Synthetic muscles, for the most part, are arranged in similar ways to those found in organics. This allows Synths to use similar tools, furniture and vehicles to organics, without having to worry about different ergonomics. The synthetic locomotory system is powered directly from the Synths power supply, which allows them to move without the use or oxygen or other elements.&lt;br /&gt;
&lt;br /&gt;
Synth muscles can change size, thanks to the Synth's [[nanites]]. If a Synth's [[blueprint]] dictates a larger muscle size, than a Synth currently has, their nanites will add material to the muscle tissue, increasing their size over time. This process is relatively slow, but can be accelerated through working the muscles out. Exercising synthetic muscles creates micro-fissures, which allow nanites to add material when fixing the fissures, hence growing muscle with each repair. The process works similar when making muscles smaller.&lt;br /&gt;
&lt;br /&gt;
Synth bones consist of a mixture of lightweight metal alloys and carbon fiber. They are hard and rigid, but flexible enough to not be brittle. Synth bones are able to endure a lot more physical stress than most organic bones, due to the use of strong materials, so fractures are very rare. Synth joints require regular lubrication, which is done by through the use of liquid vessels and nanites, using different types of lubrication depending on the joint. The most common lubricant found in Synth bodies is a [[fullerene]] solution.&lt;br /&gt;
&lt;br /&gt;
=== Inner &amp;quot;Organs&amp;quot; ===&lt;br /&gt;
A Synth's '''organs''' are any parts within a Synth body, that are not tissues or part of the locomotory system. The term &amp;quot;organs&amp;quot; can be misleading, since they are synthetic and not organic in nature, yet perform similar tasks to organs within [[organics]]. Every Organ performs one or multiple purposes, most of them vital to the functions of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
The '''Digestive Tract''' of a Synth consists of multiple digestive chambers linked through peristaltic tubes that move injested materials from the mouth to the digestive chambers. Each chamber is a flexible sack with different means of beaking down materials, making use of corrosive liquids, nano-textured surfaces, [[Nanites]] and all sorts of chemical processes. The extracted elements are transpoted off by nanites and either stored in corresponding storage containers throughout the body, or brought to areas they are needed in at the moment. Materials that can not be fully digested, or that ae not needed at the moment, will be excreted at the end of the digestive tract. This ideally happens at a [[Synth toilet]].&lt;br /&gt;
&lt;br /&gt;
A Synth's '''Lungs''' are similar to those found in organics at first glance, in that they are sponge-like sacks that expand to suck in air through the nostrils and down the Synth's air tubes. Functionally they work very differently though. Instead of only filtering oxygen from the air, a Synth's lungs are capable of extracting a variety of elements from gas mixtures they breathe in. The air runs through porous materials and nano filters to extract elements currently needed for the Synth's metabolic processes. The lungs are capable of de- and re-activating these filters according to their body's needs, so only the required elements will be filtered from the air at any given point. As a beneficial side effect of breathing, the chest movement that follows makes Synths feel more &amp;quot;alive&amp;quot; to organics, since it simulates the breathing movements in organics.&lt;br /&gt;
&lt;br /&gt;
'''Storage Organs''' are small, pocket-like organs used for storing metabolism materials. Each Synth has two of them on either side of the spine, around the middle of their torso. The centralized position of these organs shortens the distances elements have to be transported through the body. Each storage organs contains multiple flexible compartments, each responsible for storing different materials.&lt;br /&gt;
&lt;br /&gt;
The '''Capillary System''' is a system of capillary tubes, filled with fullerene solution, that spans the entire Synth body. The system consists of nodes and tubes that connect these nodes. It is used for transporting nanites and materials through the body. It is somewhat comparable to the organic system of blood vessels, but less expansive and more used for transportation over longer distances. For example nanites can pick up materials from the storage organs around the center of the Synth's torso and use the capillaries to quickly reach a limb by travelling from one node to the next. The nanite will then enter the capillary system of the limb through a capillary port and will be transported further from there until it reaches the destination node from where it will move on its own accord. Fullerene solution is purple, which gives the capillary system and their contents a purple look.&lt;br /&gt;
&lt;br /&gt;
'''Auxiliary Organs''' are any organs that exist to help with the function of an external module, but can also be full modules in themselves. Examples of auxiliary organs would be additional motors or pumps required for powering heavy-duty limbs, RCS fuel tanks or storage tanks for flammable liquids for use in welding equipment. Interior standalone modules such as power generators, additional storage organs and even torque wheels fall into the category of auxiliary organs as well.&lt;br /&gt;
&lt;br /&gt;
=== Skin ===&lt;br /&gt;
Synth '''skin''' comes in a variety of textures, colours and consistencies. It is forms a water and air tight layer between the outside world and the inside of the Synth's anatomy. Synth modules such as limbs typically come with their own styles of skin, with different markings and styles, depending on the brand and model. Synth skin can, however, also be exchanged and is just as modular as most other parts of the Synth body. This allows for the installation of specialized type of skin, which are necessary for certain work conditions, such as high radiation environments, in which skin with additional radiation shielding becomes a necessity. &lt;br /&gt;
&lt;br /&gt;
Synth skin is equipped with complex sensors to detect touch, temperature and other input from the environment, making skin a vital part in the Synth's [https://en.wikipedia.org/wiki/Somatosensory_system somatosensory system]. It allows for proprioception (the sense of motion and movement) and the sensing of haptic input (a part of tactile perception).&lt;br /&gt;
&lt;br /&gt;
Synth skin has the ability to change its colour, using a similar method to that of squids. Being able to pump tiny amounts of pigments into its outer layers, it can display a large variety of patterns and every colour in the visible spectrum. This allows Synths to change the colour of their skin to form simple or complex patterns with the use of colour blueprints. This ability is particularly useful for Synth [[fashion]].&lt;br /&gt;
&lt;br /&gt;
=== Tissues ===&lt;br /&gt;
Synths bodies don't consist of as many types of tissues as organics do, but they do have their own forms of tissue that are notable. &lt;br /&gt;
&lt;br /&gt;
'''Battery Tissue''' is the most common form for a Synth to store energy. Battery tissue is soft, despite consisting of bunched up, microscopic clusters of [https://en.wikipedia.org/wiki/Solid-state_battery solid-state batteries]. These tissues are comparable to fatty tissues in organics, although the size of the tissue does not correlate with the total amount of energy stored, but instead is an indicator of maximum storable energy.&lt;br /&gt;
&lt;br /&gt;
'''Muscle tissue''' is used in the Synth's locomotory system and makes up the walls of the Synth's pneumatic or hydraulic muscles.&lt;br /&gt;
&lt;br /&gt;
'''Insulation Tissue''' is a tissue made of clusters of [https://en.wikipedia.org/wiki/Aerogel aerogel] which serves as heat insulation. This type of tissue is typically found around interior components that are heat sensitive and hence require full thermal insulation. This tissue can also be found on the inside of of Synth skin, to help regulate the overall temperature of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
When discussing the Synth '''Metabolism''', what is usually meant is the way Synths change the size and shape of their bodies without the use of module exchanges. Synths are capable of ingesting food, but not for the same reason [[organics]] do it. Synths do not convert ingested materials into energy, since they rely entirely on electric energy stored within their battery tissue and auxiliary batteries. They instead use these materials to maintain the shape of their bodies, or to change it. This happens with the help of the Synth's internal swarm of [[nanites]]. &lt;br /&gt;
&lt;br /&gt;
Synths ingest materials such as carbon, iron, copper, gold, silver, manganese, lithium and many others, because those materials are what they are made of themselves. Once chewed and swallowed the ingested materials are transported onwards to the Synth's digestive system, where it is broken down further and seperated into elements by the nanites. The nanites transport small chunks of these elements to their respective [[storage organs]], where they are kept for further use. The transportation of materials through the body happens through the Synth's [[capillary system]].&lt;br /&gt;
&lt;br /&gt;
The materials are then used to maintain or build the Synth's frame. This happens especially when a Synth chooses a [[blueprint]] that dictates that their size should increase, since this means that more material needs to be added to the Synth's frame and muscle tissue. In case of muscle growth, the Synth will need to exercise their body to cause microfissures in their muscle tissues. Nanites will then transport materials to the muscle tissues and insert the materials into the microfissures, causing the muscle to grow little by little. The process is similar for the Synth's frame, except that its growth typically takes longer to take place. The process is the same for shrinking of the frame and/or muscles. Nanites remove material from parts that are supposed to shrink and either store them in their respective storage organs or send them on their way to be passed from the Synth's body, if the storage organs are full.&lt;br /&gt;
&lt;br /&gt;
Synths typically need a constant, but very small intake of materials to maintain their bodies and repair small damages within their bodies all the time. Synths will therefor eat on a regular basis, even if they are not changing their body size or shape at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Helperbots&amp;diff=250</id>
		<title>Helperbots</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Helperbots&amp;diff=250"/>
		<updated>2020-08-04T13:45:07Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Helperbots''', also called '''Owobots''' or '''Helper Drones''' are small, autonomous service robots designed to fulfill a variety of tasks. They can be owned by both [[organics]] and Synths and are typically owned by households to help with household chores, such as groceries, cleaning, plant and pet care, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:Owobot 1.png&lt;br /&gt;
File:Owobot 2.png&lt;br /&gt;
File:Owobot 3.png&lt;br /&gt;
File:Bathbot 1.png&lt;br /&gt;
File:Bathbot 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=MediaWiki:Licenses&amp;diff=170</id>
		<title>MediaWiki:Licenses</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=MediaWiki:Licenses&amp;diff=170"/>
		<updated>2020-07-30T12:12:16Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Protected &amp;quot;MediaWiki:Licenses&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Free licenses:&lt;br /&gt;
** CC-by-4.0|Creative Commons Attribution 4.0&lt;br /&gt;
** CC-by-sa-4.0|Creative Commons Attribution ShareAlike 4.0&lt;br /&gt;
** CC-by-nd-4.0|Creative Commons Attribution NoDerivs 4.0&lt;br /&gt;
** CC-by-nc-4.0|Creative Commons Attribution NonCommercial 4.0&lt;br /&gt;
** CC-by-nc-sa-4.0|Creative Commons Attribution NonCommercial ShareAlike 4.0&lt;br /&gt;
** CC-by-nc-nd-4.0|Creative Commons Attribution NonCommercial NoDerivs 4.0&lt;br /&gt;
** PD|PD: public domain&lt;br /&gt;
* Non-free license:&lt;br /&gt;
** Copyright-Vader|Copyright © Vader-San, All Rights Reserved&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Charging_points&amp;diff=169</id>
		<title>Charging points</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Charging_points&amp;diff=169"/>
		<updated>2020-07-29T18:05:22Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Fix redirect page name (oops)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Charging point]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Charging_points&amp;diff=168</id>
		<title>Charging points</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Charging_points&amp;diff=168"/>
		<updated>2020-07-29T18:04:53Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Redirected page to Charge point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Charge point]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Synth:License&amp;diff=167</id>
		<title>Synth:License</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Synth:License&amp;diff=167"/>
		<updated>2020-07-29T17:51:03Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unless otherwise noted, the contents of this wiki are available under the '''Creative Commons Attribution 4.0 license'''.&lt;br /&gt;
&lt;br /&gt;
'''The full license text can be found at: https://creativecommons.org/licenses/by/4.0/legalcode'''&lt;br /&gt;
&lt;br /&gt;
== Summary of CC-BY-4.0 ==&lt;br /&gt;
&lt;br /&gt;
The following is a human-readable summary of the terms of the Creative Commons Attribution 4.0 International license, as taken from the [https://creativecommons.org/licenses/by/4.0/ Creative Commons website].&lt;br /&gt;
&lt;br /&gt;
''Disclaimer: This summary only highlights key aspects of the license and is not a replacement for the full license text.''&lt;br /&gt;
&lt;br /&gt;
You are free to:&lt;br /&gt;
&lt;br /&gt;
* '''Share''' — copy and redistribute the material in any medium or format&lt;br /&gt;
* '''Adapt''' — remix, transform, and build upon the material for any purpose, even commercially.&lt;br /&gt;
&lt;br /&gt;
Under the following terms:&lt;br /&gt;
&lt;br /&gt;
* '''Attribution''' — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.&lt;br /&gt;
* '''No additional restrictions''' — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.&lt;br /&gt;
&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
&lt;br /&gt;
Files uploaded to this wiki may be distributed under different licenses. Please read the licensing information under each file.&lt;br /&gt;
&lt;br /&gt;
Pages on the synthspecies.com domain that are outside the wiki are not covered by these license terms. The wiki comprises all pages under [https://synthspecies.com/wiki https://synthspecies.com/wiki].&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Synth:License&amp;diff=166</id>
		<title>Synth:License</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Synth:License&amp;diff=166"/>
		<updated>2020-07-29T17:49:12Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;Unless otherwise noted, the contents of this wiki are available under the '''Creative Commons Attribution 4.0 license'''.  '''The full license text can be found at: https://cr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unless otherwise noted, the contents of this wiki are available under the '''Creative Commons Attribution 4.0 license'''.&lt;br /&gt;
&lt;br /&gt;
'''The full license text can be found at: https://creativecommons.org/licenses/by/4.0/legalcode'''&lt;br /&gt;
&lt;br /&gt;
== Summary of CC-BY-4.0 ==&lt;br /&gt;
&lt;br /&gt;
The following is a human-readable summary of the terms of the Creative Commons Attribution 4.0 International license, as taken from the [https://creativecommons.org/licenses/by/4.0/ Creative Commons website].&lt;br /&gt;
&lt;br /&gt;
''Disclaimer: This summary only highlights key aspects of the license and is not a replacement for the full license text.''&lt;br /&gt;
&lt;br /&gt;
You are free to:&lt;br /&gt;
&lt;br /&gt;
* '''Share''' — copy and redistribute the material in any medium or format&lt;br /&gt;
* '''Adapt''' — remix, transform, and build upon the material for any purpose, even commercially.&lt;br /&gt;
&lt;br /&gt;
Under the following terms:&lt;br /&gt;
&lt;br /&gt;
* '''Attribution''' — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.&lt;br /&gt;
* '''No additional restrictions''' — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.&lt;br /&gt;
&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
&lt;br /&gt;
Files uploaded to this wiki may be distributed under different licenses. Please read the licensing information under each picture.&lt;br /&gt;
&lt;br /&gt;
Pages on the synthspecies.com domain that are outside the wiki are not covered by these license terms. The wiki comprises all pages under [https://synthspecies.com/wiki https://synthspecies.com/wiki].&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=File:Synth_fact_sheet_4_small.jpg&amp;diff=157</id>
		<title>File:Synth fact sheet 4 small.jpg</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=File:Synth_fact_sheet_4_small.jpg&amp;diff=157"/>
		<updated>2020-07-29T17:34:20Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{CC-by-nc-4.0}}&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=File:Synth_fact_sheet_3_small.jpg&amp;diff=155</id>
		<title>File:Synth fact sheet 3 small.jpg</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=File:Synth_fact_sheet_3_small.jpg&amp;diff=155"/>
		<updated>2020-07-29T17:33:24Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{CC-by-nc-4.0}}&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=File:Synth_fact_sheet_2_small.jpg&amp;diff=154</id>
		<title>File:Synth fact sheet 2 small.jpg</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=File:Synth_fact_sheet_2_small.jpg&amp;diff=154"/>
		<updated>2020-07-29T17:33:15Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{CC-by-nc-4.0}}&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=File:Synth_fact_sheet_1_small.jpg&amp;diff=153</id>
		<title>File:Synth fact sheet 1 small.jpg</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=File:Synth_fact_sheet_1_small.jpg&amp;diff=153"/>
		<updated>2020-07-29T17:33:03Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{CC-by-nc-4.0}}&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=File:Arimah.png&amp;diff=152</id>
		<title>File:Arimah.png</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=File:Arimah.png&amp;diff=152"/>
		<updated>2020-07-29T17:31:50Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Add licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Personal avatar of [[User:Arimah|Arimah]].&lt;br /&gt;
== Licensing ==&lt;br /&gt;
This file is copyright © [https://www.furaffinity.net/user/jadedragoness Jade Dragoness] and is reproduced with permission. All rights reserved.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:Copyright-Vader&amp;diff=151</id>
		<title>Template:Copyright-Vader</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:Copyright-Vader&amp;diff=151"/>
		<updated>2020-07-29T17:29:42Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;This file is copyright © Vader-San. All rights reserved.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file is copyright © Vader-San. All rights reserved.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:CC-by-nc-sa-4.0&amp;diff=150</id>
		<title>Template:CC-by-nc-sa-4.0</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:CC-by-nc-sa-4.0&amp;diff=150"/>
		<updated>2020-07-29T17:27:29Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;This file is available under the [https://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons BY-NC-SA 4.0] license.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file is available under the [https://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons BY-NC-SA 4.0] license.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:CC-by-nd-4.0&amp;diff=149</id>
		<title>Template:CC-by-nd-4.0</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:CC-by-nd-4.0&amp;diff=149"/>
		<updated>2020-07-29T17:27:04Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;This file is available under the [https://creativecommons.org/licenses/by-nd/4.0/ Creative Commons BY-ND 4.0] license.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file is available under the [https://creativecommons.org/licenses/by-nd/4.0/ Creative Commons BY-ND 4.0] license.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:CC-by-nc-4.0&amp;diff=148</id>
		<title>Template:CC-by-nc-4.0</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:CC-by-nc-4.0&amp;diff=148"/>
		<updated>2020-07-29T17:26:47Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;This file is available under the [https://creativecommons.org/licenses/by-nc/4.0/ Creative Commons BY-NC 4.0] license.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file is available under the [https://creativecommons.org/licenses/by-nc/4.0/ Creative Commons BY-NC 4.0] license.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:CC-by-sa-4.0&amp;diff=147</id>
		<title>Template:CC-by-sa-4.0</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:CC-by-sa-4.0&amp;diff=147"/>
		<updated>2020-07-29T17:26:09Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;This file is available under the [https://creativecommons.org/licenses/by-sa/4.0/ Creative Commons BY-SA 4.0] license.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file is available under the [https://creativecommons.org/licenses/by-sa/4.0/ Creative Commons BY-SA 4.0] license.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:CC-by-4.0&amp;diff=146</id>
		<title>Template:CC-by-4.0</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:CC-by-4.0&amp;diff=146"/>
		<updated>2020-07-29T17:25:32Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;This file is available under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons BY 4.0] license.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file is available under the [https://creativecommons.org/licenses/by/4.0/ Creative Commons BY 4.0] license.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Template:CC-by-nc-nd-4.0&amp;diff=145</id>
		<title>Template:CC-by-nc-nd-4.0</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Template:CC-by-nc-nd-4.0&amp;diff=145"/>
		<updated>2020-07-29T17:24:45Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;This file is available under the [https://creativecommons.org/licenses/by-nc-nd/4.0/ Creative Commons BY-NC-ND 4.0] license.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file is available under the [https://creativecommons.org/licenses/by-nc-nd/4.0/ Creative Commons BY-NC-ND 4.0] license.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=MediaWiki:Licenses&amp;diff=143</id>
		<title>MediaWiki:Licenses</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=MediaWiki:Licenses&amp;diff=143"/>
		<updated>2020-07-29T17:00:05Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Free licenses:&lt;br /&gt;
** CC-by-4.0|Creative Commons Attribution 4.0&lt;br /&gt;
** CC-by-sa-4.0|Creative Commons Attribution ShareAlike 4.0&lt;br /&gt;
** CC-by-nd-4.0|Creative Commons Attribution NoDerivs 4.0&lt;br /&gt;
** CC-by-nc-4.0|Creative Commons Attribution NonCommercial 4.0&lt;br /&gt;
** CC-by-nc-sa-4.0|Creative Commons Attribution NonCommercial ShareAlike 4.0&lt;br /&gt;
** CC-by-nc-nd-4.0|Creative Commons Attribution NonCommercial NoDerivs 4.0&lt;br /&gt;
** PD|PD: public domain&lt;br /&gt;
* Non-free license:&lt;br /&gt;
** Copyright-Vader|Copyright © Vader-San, All Rights Reserved&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=MediaWiki:Licenses&amp;diff=142</id>
		<title>MediaWiki:Licenses</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=MediaWiki:Licenses&amp;diff=142"/>
		<updated>2020-07-29T16:59:20Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;* Free licenses: ** CC-by-4.0|Creative Commons Attribution 4.0 ** CC-by-sa-4.0|Creative Commons Attribution ShareAlike 4.0 ** CC-by-nd-4.0|Creative Commons Attribution NoDeriv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Free licenses:&lt;br /&gt;
** CC-by-4.0|Creative Commons Attribution 4.0&lt;br /&gt;
** CC-by-sa-4.0|Creative Commons Attribution ShareAlike 4.0&lt;br /&gt;
** CC-by-nd-4.0|Creative Commons Attribution NoDerivs 5.0&lt;br /&gt;
** CC-by-nc-4.0|Creative Commons Attribution NonCommercial 4.0&lt;br /&gt;
** CC-by-nc-sa-4.0|Creative Commons Attribution NonCommercial ShareAlike 4.0&lt;br /&gt;
** CC-by-nc-nd-4.0|Creative Commons Attribution NonCommercial NoDerivs 4.0&lt;br /&gt;
** PD|PD: public domain&lt;br /&gt;
* Non-free license:&lt;br /&gt;
** Copyright-Vader|Copyright © Vader-San, All Rights Reserved&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Category:Anatomy&amp;diff=141</id>
		<title>Category:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Category:Anatomy&amp;diff=141"/>
		<updated>2020-06-15T07:54:21Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains various pages dedicated to Synth [[anatomy]] - general information, body parts, modules, and so on.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Category:Anatomy&amp;diff=140</id>
		<title>Category:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Category:Anatomy&amp;diff=140"/>
		<updated>2020-06-15T07:52:57Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;This category contains various pages dedicated to Synth anatomy - body parts, modules, and so on.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains various pages dedicated to Synth [[anatomy]] - body parts, modules, and so on.&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Voice_boxes&amp;diff=139</id>
		<title>Voice boxes</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Voice_boxes&amp;diff=139"/>
		<updated>2020-06-15T07:51:21Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Voice Boxes''' are Synth [[modules]] that allow Synths to vocalize. The generate noises and allow Synths to have an audible [[voice]], giving them the ability of speech. The two main types of voice boxes used are '''vocal cord based''' and '''chip based''' voice boxes. Voice boxes are installed within the Synth's throat, in the same position the [https://en.wikipedia.org/wiki/Larynx larynx] would be found in with [[organics]], regardless of type.&lt;br /&gt;
&lt;br /&gt;
'''Vocal cord based''' voice boxes contain synthetic vocal cords, that are almost identical to those found in humanoid organics. Consisting of elastic polymers, they vibrate in the inhaled or exhaled air, generating a voice in the process. The Synth can modulate their voice through the movement of their vocal cords just as organics do. Vocal cord based voice boxes will typically change their size depending on the [[blueprint]] used by the Synth and can grow or shrink along with the Synth's body. This also changes the pitch of the Synth's voice.&lt;br /&gt;
&lt;br /&gt;
'''Chip Based''' voice boxes emulate the function of vocal cord based voice boxes with the use of a speaker instead of physical vocal cords. The voice modulation, pitch and timber are calculated by a sound processor included in the voice box. Chip based voice boxes don't automatically change their pitch based on the Synth's size, so if the Synth wishes their voice to change with their size, their sound parameters need to be adjusted manually from time to time.&lt;br /&gt;
&lt;br /&gt;
Even though Synths are very modular and almost every part can be exchanged with new ones, voice boxes are only rarely exchanged. This is due to each Synth having a unique voice. Exchanging voices is seen as a very drastic step, since it usually means a change to the voice both the Synth and their peers are used to hearing. Chip based voice boxes are easier to exchange, since sound settings can simply be copied over to a new voice box. With vocal cord based voice boxes, exchanges typically happen, when a Synth is unsatisfied with their voice, or wants their voice to fit more with their desired gender expression.&lt;br /&gt;
&lt;br /&gt;
'''Synth Voices''' sound very similar to organic voices, but often have a computer-like trill to them, giving them a subtle, but noticable difference in their voices.&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Scent_Box&amp;diff=138</id>
		<title>Scent Box</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Scent_Box&amp;diff=138"/>
		<updated>2020-06-15T07:51:12Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scent boxes are small, internal modules, used to create a specific, unique scent for the synth. The main purpose for this is for Synths to become more appealing to [[organics]] around them. Scent boxes come with different aromas the Synth can choose from. Popular scents are vanilla, sandalwood, citrus, ylang ylang and many others.&lt;br /&gt;
&lt;br /&gt;
A scent box allows the Synth's [[nanites]] to synthesize scents from the materials stored within the scent box. Aside from storing the materials needed, scent boxes also store the recipe for their particular scents. [[Nanites]] will then use this recipe and the materials stored within the box to synthesize scent molecules. These molecules are transported to the [[skin]] via the [[vascular system]], where they then give the Synth their scent. The materials needed for scent synthesis can be restocked by a Synth's [[metabolism]] through the consumption of [[food]]&lt;br /&gt;
&lt;br /&gt;
Scent boxes are typically exchanged often, since they are small, tend to be affordable, are easy to exchange and can be chosen for different situations. They are optional, meaning that a Synth can simply go without one, which will lead to their scent being mostly neutral. At that point a Synth will mostly smell of the materials their components are made of, if there is any scent to them at all.&lt;br /&gt;
&lt;br /&gt;
The use of scent boxes can be compared to the use of perfumes for [[organics]], except that scent boxes last much longer. One scent box typically can be re-used for years, until it starts to malfunction. Many scents are designer creations, with some brands being more popular or [[fashionable]] than others.&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Nanites&amp;diff=137</id>
		<title>Nanites</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Nanites&amp;diff=137"/>
		<updated>2020-06-15T07:51:04Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Nanites''' are a vital part of Synth metabolism. Nanites are nanorobots generated by Synth bodies to handle a large variety of tasks. They are responsible for the healing abilities of synthetic tissues, transportation of materials throughout the body, digestion of ingested materials, the increase or decrease of the sceletal frame, etc. Nanites consist of few components, making them simple, but miniscule machines. Each nanite consists of multiple locomotory parts, like legs and tendrils, mandibles for grasping and manipulation and a battery.&lt;br /&gt;
&lt;br /&gt;
The nanite swarm within a Synth's body will always strive towards re-shaping the body into the shape dictated by the currently active [[blueprint]]. This is done by adding or removing tiny chunks of materials around bodyparts, until the body part fits with the blueprint. This also allows the repair, or healing, of internal and external damage, since a damaged part will deviate from the blueprint, which causes the nanite swarm to activate and strive towards repairing the damaged part. This allows a Synth to regenerate tissue and heal themselves slowly over time, using ingested materials. Another, much faster, way of repairing damage to a [[module]] is the exchange of the entire module with a new one.&lt;br /&gt;
&lt;br /&gt;
===Nanite Glands===&lt;br /&gt;
Nanites are constructed within '''nanite glands'''. Nanite glands are small, internal Synth organs that generate swarms of nanites and maintain a steady number of nanites within the swarm. Nanites are not capable of constructing more nanites or repairing themselves, so since they also have a limited timespan, the swarm relies on the glands to keep up its numbers. The nanites' limited lifespan and centralized construction is intended to prevent a [https://en.wikipedia.org/wiki/Gray_goo gray goo event] from happening.&lt;br /&gt;
&lt;br /&gt;
Nanite glands are positioned throughout multiple parts of the the body, with the number of glands depending on the size of the Synth. The typical Synth will have 9 to 10 glands, located in logistically advantagious parts throughout the body. Glands are particularly concentrated around the center of the torso, to assist in internal processes of surrounding organs, like the digestion and transportation of materials.&lt;br /&gt;
&lt;br /&gt;
Glands are connected through a network of capillary tubes filled with [https://en.wikipedia.org/wiki/Fullerene fullerene] solution. The fullerene solution circulates through the capillary system, allowing transportation of nanites, as well as materials inbetween glands. This is meant to enable transportation of required materials from the digestive system to the parts of the body where they are needed for tissue repairs and growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Blueprint&amp;diff=136</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Blueprint&amp;diff=136"/>
		<updated>2020-06-15T07:50:55Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should a Synth, for example, desire to have a different stature, be taller, wider and bigger, they can choose a blueprint with exactly these attributes. As soon as the Synth has replaced their old blueprint with this new one, the blueprint will detect that the body, in its current states, deviates from the plans stored within the blueprint. It then instructs [[nanites]] to re-structure the body until it is of a shape and size that fits exactly with the plans it has stored.&lt;br /&gt;
&lt;br /&gt;
This not only affects body size and shape, but also the amount and types of inner organs a Synth has. Some frames, for example, require additional systems, such as hydraulics, to function properly.  If a Synth does not yet have one or more organs laid out by its blueprint, its nanites will slowly assemble the organ and “grow” it within them until it is functional.&lt;br /&gt;
&lt;br /&gt;
Blueprints are also responsible for providing nanites with instructions to heal wounds and to repair both internal and external parts. That means that cuts to the outer layer of the skin will be repaired, just as much as internal damage.&lt;br /&gt;
&lt;br /&gt;
While blueprints can dictate what a Synth's insides will look like and what stature they will have, they don't dictate the makeup of the Synth's exterior. The blueprint can, for example, provide instructions on how to repair damaged skin, but won't dictate what that skin looks like. This allows Synths to choose the look and feel for their exterior much more flexibly and also allows the use of modular limbs.&lt;br /&gt;
&lt;br /&gt;
Every Synth always has one active blueprint. Blueprints are exchangeable, allowing Synths to choose between different body shapes and appearances by simply choosing a different blueprint. These blueprints are available through a large online blueprint database that can be accessed by a Synth at any time. The chosen blueprint is then downloaded and installed.&lt;br /&gt;
&lt;br /&gt;
Some changes in a Synth's body can take a long time, spanning from a few days to heal a wound, to half a year to change their stature. The bigger the desired change, the longer it takes for the change to happen. Synths can therefor not change body size from one day to the next.&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Battery_extensions&amp;diff=135</id>
		<title>Battery extensions</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Battery_extensions&amp;diff=135"/>
		<updated>2020-06-15T07:50:41Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:External upgrades 1500.png|thumb|Synth patient upgrading their battery life]]&lt;br /&gt;
Synths store energy within '''batteries''' or '''battery tissue'''. To increase the amount of energy they can store, either more batteries or battery tissues must be added. Since the most common way for Synths to store energy is through the use of battery tissue, the most common method is to simply increase the size of battery tissue areas. This can be done through the use of the Synth's [[nanites]], or through the installation of modules that already have a higher amount of battery tissue on them. Battery tissue is most typically found on hips, bellies, thighs and breasts, so adding larger thighs or breasts will typically also result in an extended battery life.&lt;br /&gt;
&lt;br /&gt;
Battery life is something Synths are aware of, but typically don't have to spend too much time thinking about, since they are usually close to a [[charging point]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=134</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Anatomy&amp;diff=134"/>
		<updated>2020-06-15T07:49:52Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common Features ==&lt;br /&gt;
[[File:Synthintro.png|thumb|Example of Synths]]&lt;br /&gt;
Synths can vary widely in appearance, since they come in many sizes, shapes and colours, yet they all have '''common features''' that are shared amongst most, but not all Synths.&lt;br /&gt;
&lt;br /&gt;
Synths typically have a long, reptile-like head, featuring a mechanical mouth, a 3D screen visor displaying the Synth's eyes, nostrils for air intake, antenna-like horns and status LED's. Synths tend to be bipedal, but can have snake-like lower bodies, taur-like configurations and many other shapes as well. Their number of limbs can vary, with two arms, two legs and a reptile-like tail being the standard. Hands that are not any form of specialized tools can vary in their number of fingers, with two fingers and one thumb being the standard configuration.&lt;br /&gt;
&lt;br /&gt;
== Modularity ==&lt;br /&gt;
[[File:Synth Boutique 1500.png|thumb|Example of a Synth module boutique]]&lt;br /&gt;
One of the main features of any synth is their '''modularity'''. Every synth is able to customize their body in various ways. Feet, hands, arms, legs, tails, visors, head shapes, skin style and many other internal parts can be exchanged. Synth parts are typically referred to as [[modules]].&lt;br /&gt;
&lt;br /&gt;
Module exchanges can be done for personal, professional and medical reasons. If a Synth likes the design of a pair of legs they see on display at a store and that pair of legs comes in a size that fits their current body size, the Synth can purchase it, take it home and exchange the old legs for the new ones. Most modules are simple and easy for the Synth to exchange or install themselves, but more complex modules, such as interior modules, require the help of specialists, who typically perform module exchanges at [[clinics]] or [[hospitals]].&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
Different Synth modules in themselves are often seen as [[fashion]] items. The exterior design of most modules especially carries aesthetic significance. Every producer of parts and modules has a different visual style, with some brands being more popular among synths than others. Notable examples for brands are [[Virgo Synthetics]], [[Alba Open Labs (ABL)]] and the [[Independent Outer Rim Engineering Project (IOREP)]], as well as a large number of smaller designer studios.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
Many professions carried out by Synths require the use of tools that can be mounted directly to limbs. Some professions have size and equipment requirements that a Synth has to meet before being accepted for the position. An example would be in construction, where Synths have to be tall and strong enough to carry heavy loads, but also to fit the various power tools used during construction. Some professions require the use of precision instruments, like surgery hands with nimble fingers, scalpels, cameras and suction tools built in. The use of tool modules allows Synths to carry out very specialized tasks while they are on the job. If you can think of any specialized tool, there probably is a module that includes it.&lt;br /&gt;
&lt;br /&gt;
Just like with normal tools, most specialized tool modules are owned by companies and given out to their workers as needed. Synths can also personally own tool modules that can be useful at home or in other daily situations. Cooking for organic guests is much easier when you have a cooking hand that includes knives, graters and a potato peeler. Synths who like to tinker with electronics typically own soldering and wire cutting modules.&lt;br /&gt;
&lt;br /&gt;
Despite Synths having the ability to mount tool modules, they don't have to. Due to their humanoid nature, they can use most tools that organics can use as well. In most cases it is easier to simply use a normal hammer than to use an expensive module that does the same thing. Tool modules will usually only be used when it actually ends up making tasks easier than just using regular handheld tools.&lt;br /&gt;
&lt;br /&gt;
=== Other functions ===&lt;br /&gt;
Many modules don't have a tool or fashion purpose, but still hold a benefit to the Synth or people around them.&lt;br /&gt;
Examples are [[scent boxes]], [[battery extensions]] and [[voice boxes]].&lt;br /&gt;
&lt;br /&gt;
=== Module changing process ===&lt;br /&gt;
The process of changing modules, or mounting new ones, differs wildly between different kinds of modules. Some parts are easy to exchange, such as minor cosmetic modules that are simply for show. Plating or skin tends to be easily exchangable, simply requiring the new part to be mounted and locked into place. Most Synth parts are designed in a way, that interfacting elements, such as electrical or pneumatic connections, can simply lock into place. Most sockets are standardized and designed with convenience in mind.&lt;br /&gt;
&lt;br /&gt;
Some of the more complex modules however take some time for a Synth to get used to. This particularly is the case for limbs, such as legs and arms. When a Synth aquires a new limb module and mounts it for the first time, their neural networks responsible for motor functions and sensory input are not yet fully connected to the new limb. This is comparable to organics receiving limb transplants. When an organic person receives a hand transplant, it can take a long time for neural connections between the body and the new hand to build up. The hand will only be usable after these nerve connections have been established by the body. With Synths it is a similar, yet faster process. While the physical connection will be there as soon as the module is mounted in the socket, it takes the neural networks within the Synth's brain some time to catch up. This typically takes a day or two, depending on the usage of the limb. The more a Synth practices use of the new limb, the faster the neural networks can get used to it. Not being used to a new limb typically means a lack of motor skills, bad balance and not being able to properly feel the limb in question. The sensation is often described as &amp;quot;ants crawling on your skin&amp;quot;. Once a Synth has gotten used to a specific limb, they can always switch back to it and will be used to it again immediately, since the Synth's neural networks remember all limbs they have ever used.&lt;br /&gt;
&lt;br /&gt;
=== Stigma of changing parts in public ===&lt;br /&gt;
To most Synths the process of changing parts is a very personal affair. It is comparable to an organic person changing clothes. Since it often is connected with embarrassment, it typically is not done in public. Therefor it is common to find changing rooms inside stores that sell Synth modules or any other place where a Synth might have to exchange one part for another, such as work places where particular work modules are required. Synths will typically only let you see them changing parts, if they know you well enough.&lt;br /&gt;
&lt;br /&gt;
== Nanites ==&lt;br /&gt;
Synths are, by default, equipped with a small, internal swarm of [[nanites]]. Nanites are nano-machines, constructed by the Synth and responsible for handling much of the Synth's metabolism, as well as healing wounds, repairing internal organs and even changing the body's size and stature.&lt;br /&gt;
&lt;br /&gt;
In Addition every Synth is equipped with a [[blueprint]], a piece of software that is exchangeable and allows the Synth's body to change shape over time. Blueprints contain information as to what size and shape a synth wants to be, as well as detailed plans for the build and make-up of internal parts. Blueprints can be exchanged for different ones, depending on the Synth's personal tastes and requirements.&lt;br /&gt;
&lt;br /&gt;
Once a Synth has chosen a blueprint, their internal nanites will go to work and change the Synth's body to be closer to the plans within the blueprint. Should a Synth's actual body deviate from the blueprint, the nanites will strive towards re-building the body towards the plans within the blueprint. That means they will repair damaged parts, will add or remove material from parts or even build completely new ones, should the blueprint dictate it.&lt;br /&gt;
&lt;br /&gt;
The existence of a blueprint and nanites within a Synth's body therefor allows them to change their body shape, size and weight over time, as well as “heal” inflicted damage, very much like wounds healing in organics. Blueprints give nanites a plan on how a Synth's body is supposed to be and the nanites will strive towards that goal. This process still takes time, but also allows Synths to be very flexible when it comes to their stature.&lt;br /&gt;
&lt;br /&gt;
== Anatomy in Detail ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
[[File:Synth Visor Sheet 2500.png|thumb|Synth visor breakdown]]&lt;br /&gt;
[[File:Visor types.jpg|thumb|Visor examples]]&lt;br /&gt;
A Synth's '''Head''' is their main, most defining feature. It consists of a lightweight, shell made of layers of lightweight alloys, polymers and carbon fiber, as well as a large quantity of electronics and wiring. The internals of the head are covered by a '''visor''', which allows the synth to see from within, as well as display emotions and other messages on the outside to assist communication. The visor itself consists of an omni-directional 3-D screen, capable of displaying 3-dimentional objects, creating the illusion that these objects exist behind the visor and within the Synth's head. This, in the vast majority of cases, is used to display eyes, to assist the synth with emotional communication and social interactions. The visor is covered by a thin plate of synthetic sapphire, making it hard and difficult to break. Visors are held in place through vacuum locks along the rim, eliminating the need for screws, bolts or glue to hold them in place. Uninstalling a visor requires soecialist tools and is usually only done at [[clinics]] or hospitals and under anaesthesia.&lt;br /&gt;
&lt;br /&gt;
'''Visors''' come in many different shapes and types. Many Synths prefer to have one, large visor, covering most of the facial plate, while others prefer visors consisting of multiple parts. A large number of configurations and shapes is possible, within limiting factors. The cameras and sensors within the head have to be able to see out of the skull well enough in order for the Synth to be able to see. Visors literally are the windows through which Synths see the world and are also the most expressive part of the Synth anatomy.&lt;br /&gt;
&lt;br /&gt;
Behind the Synth visor lies a cavity containing all of the head's internal systems.&lt;br /&gt;
&lt;br /&gt;
Many Synth head designs feature horns, antennae or other protruding features. Synthetic hair of different styles is employed as well. These features can have functional purposes, but are mostly of aesthetic use in most cases. Possible functional uses are additional wiring for improved radio wave reception, or even for improved induction charging.&lt;br /&gt;
&lt;br /&gt;
=== Locomotory System ===&lt;br /&gt;
Synths posses an '''endoskeleton''', including joints and strut-like bones, very similar to those found in [[organics]]. In place of organic muscles, they use both [https://en.wikipedia.org/wiki/Pneumatic_artificial_muscles pneumatic artificial muscles] as well as muscles based on [https://en.wikipedia.org/wiki/Electroactive_polymers electroactive polymers]. Some specialized tools, like arms and legs for construction workers, even make use of hydraulic muscles, due to their higher weight capacity. &lt;br /&gt;
&lt;br /&gt;
Synthetic muscles, for the most part, are arranged in similar ways to those found in organics. This allows Synths to use similar tools, furniture and vehicles to organics, without having to worry about different ergonomics. The synthetic locomotory system is powered directly from the Synths power supply, which allows them to move without the use or oxygen or other elements.&lt;br /&gt;
&lt;br /&gt;
Synth muscles can change size, thanks to the Synth's [[nanites]]. If a Synth's [[blueprint]] dictates a larger muscle size, than a Synth currently has, their nanites will add material to the muscle tissue, increasing their size over time. This process is relatively slow, but can be accelerated through working the muscles out. Exercising synthetic muscles creates micro-fissures, which allow nanites to add material when fixing the fissures, hence growing muscle with each repair. The process works similar when making muscles smaller.&lt;br /&gt;
&lt;br /&gt;
Synth bones consist of a mixture of lightweight metal alloys and carbon fiber. They are hard and rigid, but flexible enough to not be brittle. Synth bones are able to endure a lot more physical stress than most organic bones, due to the use of strong materials, so fractures are very rare. Synth joints require regular lubrication, which is done by through the use of liquid vessels and nanites, using different types of lubrication depending on the joint. The most common lubricant found in Synth bodies is a [[fullerene]] solution.&lt;br /&gt;
&lt;br /&gt;
=== Inner &amp;quot;Organs&amp;quot; ===&lt;br /&gt;
A Synth's '''organs''' are any parts within a Synth body, that are not tissues or part of the locomotory system. The term &amp;quot;organs&amp;quot; can be misleading, since they are synthetic and not organic in nature, yet perform similar tasks to organs within [[organics]]. Every Organ performs one or multiple purposes, most of them vital to the functions of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
The '''Digestive Tract''' of a Synth consists of multiple digestive chambers linked through peristaltic tubes that move injested materials from the mouth to the digestive chambers. Each chamber is a flexible sack with different means of beaking down materials, making use of corrosive liquids, nano-textured surfaces, [[Nanites]] and all sorts of chemical processes. The extracted elements are transpoted off by nanites and either stored in corresponding storage containers throughout the body, or brought to areas they are needed in at the moment. Materials that can not be fully digested, or that ae not needed at the moment, will be excreted at the end of the digestive tract. This ideally happens at a [[Synth toilet]].&lt;br /&gt;
&lt;br /&gt;
A Synth's '''Lungs''' are similar to those found in organics at first glance, in that they are sponge-like sacks that expand to suck in air through the nostrils and down the Synth's air tubes. Functionally they work very differently though. Instead of only filtering oxygen from the air, a Synth's lungs are capable of extracting a variety of elements from gas mixtures they breathe in. The air runs through porous materials and nano filters to extract elements currently needed for the Synth's metabolic processes. The lungs are capable of de- and re-activating these filters according to their body's needs, so only the required elements will be filtered from the air at any given point. As a beneficial side effect of breathing, the chest movement that follows makes Synths feel more &amp;quot;alive&amp;quot; to organics, since it simulates the breathing movements in organics.&lt;br /&gt;
&lt;br /&gt;
'''Storage Organs''' are small, pocket-like organs used for storing metabolism materials. Each Synth has two of them on either side of the spine, around the middle of their torso. The centralized position of these organs shortens the distances elements have to be transported through the body. Each storage organs contains multiple flexible compartments, each responsible for storing different materials.&lt;br /&gt;
&lt;br /&gt;
The '''Capillary System''' is a system of capillary tubes, filled with fullerene solution, that spans the entire Synth body. The system consists of nodes and tubes that connect these nodes. It is used for transporting nanites and materials through the body. It is somewhat comparable to the organic system of blood vessels, but less expansive and more used for transportation over longer distances. For example nanites can pick up materials from the storage organs around the center of the Synth's torso and use the capillaries to quickly reach a limb by travelling from one node to the next. The nanite will then enter the capillary system of the limb through a capillary port and will be transported further from there until it reaches the destination node from where it will move on its own accord. Fullerene solution is purple, which gives the capillary system and their contents a purple look.&lt;br /&gt;
&lt;br /&gt;
'''Auxiliary Organs''' are any organs that exist to help with the function of an external module, but can also be full modules in themselves. Examples of auxiliary organs would be additional motors or pumps required for powering heavy-duty limbs, RCS fuel tanks or storage tanks for flammable liquids for use in welding equipment. Interior standalone modules such as power generators, additional storage organs and even torque wheels fall into the category of auxiliary organs as well.&lt;br /&gt;
&lt;br /&gt;
=== Skin ===&lt;br /&gt;
Synth '''skin''' comes in a variety of textures, colours and consistencies. It is forms a water and air tight layer between the outside world and the inside of the Synth's anatomy. Synth modules such as limbs typically come with their own styles of skin, with different markings and styles, depending on the brand and model. Synth skin can, however, also be exchanged and is just as modular as most other parts of the Synth body. Synth skin is equipped with complex sensors to detect touch, temperature and other input from the environment, making skin a vital part in the Synth's [https://en.wikipedia.org/wiki/Somatosensory_system somatosensory system]. It allows for proprioception (the sense of motion and movement) and the sensing of haptic input (a part of tactile perception).&lt;br /&gt;
&lt;br /&gt;
Synth skin has the ability to change its colour, using a similar method to that of squids. Being able to pump tiny amounts of pigments into its outer layers, it can display a large variety of patterns and every colour in the visible spectrum.&lt;br /&gt;
&lt;br /&gt;
=== Tissues ===&lt;br /&gt;
Synths bodies don't consist of as many types of tissues as organics do, but they do have their own forms of tissue that are notable. &lt;br /&gt;
&lt;br /&gt;
'''Battery Tissue''' is the most common form for a Synth to store energy. Battery tissue is soft, despite consisting of bunched up, microscopic clusters of [https://en.wikipedia.org/wiki/Solid-state_battery solid-state batteries]. These tissues are comparable to fatty tissues in organics, although the size of the tissue does not correlate with the total amount of energy stored, but instead is an indicator of maximum storable energy.&lt;br /&gt;
&lt;br /&gt;
'''Muscle tissue''' is used in the Synth's locomotory system and makes up the walls of the Synth's pneumatic or hydraulic muscles.&lt;br /&gt;
&lt;br /&gt;
'''Insulation Tissue''' is a tissue made of clusters of [https://en.wikipedia.org/wiki/Aerogel aerogel] which serves as heat insulation. This type of tissue is typically found around interior components that are heat sensitive and hence require full thermal insulation. This tissue can also be found on the inside of of Synth skin, to help regulate the overall temperature of the Synth's body.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
&lt;br /&gt;
//TODO&lt;br /&gt;
&lt;br /&gt;
[[Category:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=User:VaderSan&amp;diff=90</id>
		<title>User:VaderSan</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=User:VaderSan&amp;diff=90"/>
		<updated>2019-11-06T23:02:16Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Fix email link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vader-San''', or simply called '''Vader''' is a giant '''dork.''' Vader is an artist, specializing in furry art and is the original creator of the Synth species.&lt;br /&gt;
&lt;br /&gt;
== Direct Contact ==&lt;br /&gt;
* Telegram: [https://telegram.me/VaderSan VaderSan]&lt;br /&gt;
* Discord: Vader-San#6299&lt;br /&gt;
* E-Mail: [mailto:vadersan@gmail.com vadersan@gmail.com]&lt;br /&gt;
* Twitter: [https://twitter.com/VaderSan VaderSan] '''(NSFW Warning! 18+ only)'''&lt;br /&gt;
&lt;br /&gt;
== Community Profiles ==&lt;br /&gt;
* Patreon: [https://www.patreon.com/VaderSan VaderSan]&lt;br /&gt;
* Furaffinity: [http://www.furaffinity.net/user/vader-san/ vader-san]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=Vader-San&amp;diff=89</id>
		<title>Vader-San</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=Vader-San&amp;diff=89"/>
		<updated>2019-11-06T22:59:57Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Redirected page to User:VaderSan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:VaderSan]]&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=User:VaderSan&amp;diff=57</id>
		<title>User:VaderSan</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=User:VaderSan&amp;diff=57"/>
		<updated>2019-10-16T10:23:21Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Protected &amp;quot;User:VaderSan&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vader-San is the one and only lizard overlord.&lt;br /&gt;
&lt;br /&gt;
(He should eventually get around to actually writing this page. ;&amp;gt;)&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=User:VaderSan&amp;diff=56</id>
		<title>User:VaderSan</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=User:VaderSan&amp;diff=56"/>
		<updated>2019-10-16T10:22:14Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Created page with &amp;quot;Vader-San is the one and only lizard overlord.  (He should eventually get around to actually writing this page. ;&amp;gt;)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vader-San is the one and only lizard overlord.&lt;br /&gt;
&lt;br /&gt;
(He should eventually get around to actually writing this page. ;&amp;gt;)&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=55</id>
		<title>User:Arimah</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=55"/>
		<updated>2019-10-16T10:21:39Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arimah.png|thumb|250 px|alt=A green humanoid dragon with flowers tied to her horn]]&lt;br /&gt;
&lt;br /&gt;
Hi! I'm '''Arimah'''. I own and manage the server that this wiki and [https://synthspecies.com synthspecies.com] run on.&lt;br /&gt;
&lt;br /&gt;
Although I am an administrator here, I am ''not'' involved in the managerial aspects of running this wiki. '''Please direct questions and complaints to [[User:VaderSan|VaderSan]].'''&lt;br /&gt;
&lt;br /&gt;
However, '''if you find an error with the server''' (something that doesn't work, a security or configuration problem, etc.), '''please [https://dragoncla.ws/contact contact me]'''. Contact details are reproduced below as well.&lt;br /&gt;
&lt;br /&gt;
== Direct contact ==&lt;br /&gt;
&lt;br /&gt;
* Telegram: [https://telegram.me/arimah42 @arimah42]&lt;br /&gt;
* Email: [mailto:arimah42@gmail.com arimah42@gmail.com]&lt;br /&gt;
* Twitter: [https://twitter.com/arimah42 @arimah42]&lt;br /&gt;
* Discord: Arimah#0001&lt;br /&gt;
&lt;br /&gt;
== Community profiles ==&lt;br /&gt;
&lt;br /&gt;
''Note:'' I'm not active on FurryNetwork, Inkbunny or SoFurry. You're better of contacting me elsewhere.&lt;br /&gt;
&lt;br /&gt;
* FurAffinity: [https://www.furaffinity.net/user/arimah furaffinity.net/user/arimah]&lt;br /&gt;
* Weasyl: [https://www.weasyl.com/~Krra weasyl.com/~krra]&lt;br /&gt;
* FurryNetwork: [https://beta.furrynetwork.com/arimah furrynetwork.com/arimah] ''(not active)''&lt;br /&gt;
* Inkbunny: [https://inkbunny.net/arimah inkbunny.net/arimah] ''(not active)''&lt;br /&gt;
* SoFurry: [https://krra.sofurry.com/ krra.sofurry.com] ''(not active)''&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=54</id>
		<title>User:Arimah</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=54"/>
		<updated>2019-10-16T08:45:48Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arimah.png|thumb|250 px|alt=A green humanoid dragon with flowers tied to her horn]]&lt;br /&gt;
&lt;br /&gt;
Hi! I'm '''Arimah'''. I own and manage the server that this wiki and [https://synthspecies.com synthspecies.com] run on.&lt;br /&gt;
&lt;br /&gt;
Although I am an administrator here, I am ''not'' involved in the managerial aspects of running this wiki. '''Please direct questions and complaints to [[User:Vader-San|Vader-San]].'''&lt;br /&gt;
&lt;br /&gt;
However, '''if you find an error with the server''' (something that doesn't work, a security or configuration problem, etc.), '''please [https://dragoncla.ws/contact contact me]'''. Contact details are reproduced below as well.&lt;br /&gt;
&lt;br /&gt;
== Direct contact ==&lt;br /&gt;
&lt;br /&gt;
* Telegram: [https://telegram.me/arimah42 @arimah42]&lt;br /&gt;
* Email: [mailto:arimah42@gmail.com arimah42@gmail.com]&lt;br /&gt;
* Twitter: [https://twitter.com/arimah42 @arimah42]&lt;br /&gt;
* Discord: Arimah#0001&lt;br /&gt;
&lt;br /&gt;
== Community profiles ==&lt;br /&gt;
&lt;br /&gt;
''Note:'' I'm not active on FurryNetwork, Inkbunny or SoFurry. You're better of contacting me elsewhere.&lt;br /&gt;
&lt;br /&gt;
* FurAffinity: [https://www.furaffinity.net/user/arimah furaffinity.net/user/arimah]&lt;br /&gt;
* Weasyl: [https://www.weasyl.com/~Krra weasyl.com/~krra]&lt;br /&gt;
* FurryNetwork: [https://beta.furrynetwork.com/arimah furrynetwork.com/arimah] ''(not active)''&lt;br /&gt;
* Inkbunny: [https://inkbunny.net/arimah inkbunny.net/arimah] ''(not active)''&lt;br /&gt;
* SoFurry: [https://krra.sofurry.com/ krra.sofurry.com] ''(not active)''&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=File:Arimah.png&amp;diff=38</id>
		<title>File:Arimah.png</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=File:Arimah.png&amp;diff=38"/>
		<updated>2019-06-03T09:16:26Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Protected &amp;quot;File:Arimah.png&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Personal avatar of [[User:Arimah|Arimah]].&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=37</id>
		<title>User:Arimah</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=37"/>
		<updated>2019-06-02T18:18:44Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arimah.png|thumb|250 px|alt=A green humanoid dragon with flowers tied to her horn]]&lt;br /&gt;
&lt;br /&gt;
Hi! I'm '''Arimah'''. I own and manage the server that this wiki and [https://synthspecies.com synthspecies.com] run on.&lt;br /&gt;
&lt;br /&gt;
Although I am an administrator here, I am ''not'' involved in the managerial aspects of running this wiki. '''Please direct questions and complaints to [[User:Vader-San|Vader-San]].'''&lt;br /&gt;
&lt;br /&gt;
However, '''if you find an error with the server''' (something that doesn't work, a security or configuration problem, etc.), '''please [https://dragoncla.ws/contact contact me]'''. Contact details are reproduced below as well.&lt;br /&gt;
&lt;br /&gt;
== Direct contact ==&lt;br /&gt;
&lt;br /&gt;
* Telegram: [https://telegram.me/arimah42 @arimah42]&lt;br /&gt;
* Email: [mailto:arimah42@gmail.com arimah42@gmail.com]&lt;br /&gt;
* Twitter: [https://twitter.com/arimah42 @arimah42]&lt;br /&gt;
&lt;br /&gt;
== Community profiles ==&lt;br /&gt;
&lt;br /&gt;
''Note:'' I'm not active on FurryNetwork, Inkbunny or SoFurry. You're better of contacting me elsewhere.&lt;br /&gt;
&lt;br /&gt;
* FurAffinity: [https://www.furaffinity.net/user/arimah furaffinity.net/user/arimah]&lt;br /&gt;
* Weasyl: [https://www.weasyl.com/~Krra weasyl.com/~krra]&lt;br /&gt;
* FurryNetwork: [https://beta.furrynetwork.com/arimah furrynetwork.com/arimah] ''(not active)''&lt;br /&gt;
* Inkbunny: [https://inkbunny.net/arimah inkbunny.net/arimah] ''(not active)''&lt;br /&gt;
* SoFurry: [https://krra.sofurry.com/ krra.sofurry.com] ''(not active)''&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=36</id>
		<title>User:Arimah</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=User:Arimah&amp;diff=36"/>
		<updated>2019-06-02T18:07:25Z</updated>

		<summary type="html">&lt;p&gt;Arimah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arimah.png|thumb|250 px|alt=A green humanoid dragon with flowers tied to her horn]]&lt;br /&gt;
&lt;br /&gt;
Hi! I'm '''Arimah'''. I own and manage the server that this wiki and [https://synthspecies.com synthspecies.com] runs on.&lt;br /&gt;
&lt;br /&gt;
Although I am an administrator here, I am ''not'' involved in the managerial aspects of running this wiki. '''Please direct questions and complaints to [[User:Vader-San|Vader-San]].'''&lt;br /&gt;
&lt;br /&gt;
However, '''if you find an error with the server''' (something that doesn't work, a security or configuration problem, etc.), '''please [https://dragoncla.ws/contact contact me]'''. Contact details are reproduced below as well.&lt;br /&gt;
&lt;br /&gt;
== Direct contact ==&lt;br /&gt;
&lt;br /&gt;
* Telegram: [https://telegram.me/arimah42 @arimah42]&lt;br /&gt;
* Email: [mailto:arimah42@gmail.com arimah42@gmail.com]&lt;br /&gt;
* Twitter: [https://twitter.com/arimah42 @arimah42]&lt;br /&gt;
&lt;br /&gt;
== Community profiles ==&lt;br /&gt;
&lt;br /&gt;
''Note:'' I'm not active on FurryNetwork, Inkbunny or SoFurry. You're better of contacting me elsewhere.&lt;br /&gt;
&lt;br /&gt;
* FurAffinity: [https://www.furaffinity.net/user/arimah furaffinity.net/user/arimah]&lt;br /&gt;
* Weasyl: [https://www.weasyl.com/~Krra weasyl.com/~krra]&lt;br /&gt;
* FurryNetwork: [https://beta.furrynetwork.com/arimah furrynetwork.com/arimah] ''(not active)''&lt;br /&gt;
* Inkbunny: [https://inkbunny.net/arimah inkbunny.net/arimah] ''(not active)''&lt;br /&gt;
* SoFurry: [https://krra.sofurry.com/ krra.sofurry.com] ''(not active)''&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
	<entry>
		<id>https://synthspecies.com/wiki/index.php?title=File:Arimah.png&amp;diff=35</id>
		<title>File:Arimah.png</title>
		<link rel="alternate" type="text/html" href="https://synthspecies.com/wiki/index.php?title=File:Arimah.png&amp;diff=35"/>
		<updated>2019-06-02T18:03:32Z</updated>

		<summary type="html">&lt;p&gt;Arimah: Personal avatar of Arimah.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Personal avatar of [[User:Arimah|Arimah]].&lt;/div&gt;</summary>
		<author><name>Arimah</name></author>
		
	</entry>
</feed>